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Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention

BACKGROUND: Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learni...

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Detalles Bibliográficos
Autores principales: Rondon, Silmara, Sassi, Fernanda Chiarion, Furquim de Andrade, Claudia Regina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3586342/
https://www.ncbi.nlm.nih.gov/pubmed/23442203
http://dx.doi.org/10.1186/1472-6920-13-30