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Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
BACKGROUND: Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learni...
Autores principales: | Rondon, Silmara, Sassi, Fernanda Chiarion, Furquim de Andrade, Claudia Regina |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3586342/ https://www.ncbi.nlm.nih.gov/pubmed/23442203 http://dx.doi.org/10.1186/1472-6920-13-30 |
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