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A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology

BACKGROUND: Stepping impairments are associated with physical and cognitive decline in older adults and increased fall risk. Exercise interventions can reduce fall risk, but adherence is often low. A new exergame involving step training may provide an enjoyable exercise alternative for preventing fa...

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Autores principales: Schoene, Daniel, Lord, Stephen R., Delbaere, Kim, Severino, Connie, Davies, Thomas A., Smith, Stuart T.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3589451/
https://www.ncbi.nlm.nih.gov/pubmed/23472104
http://dx.doi.org/10.1371/journal.pone.0057734
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author Schoene, Daniel
Lord, Stephen R.
Delbaere, Kim
Severino, Connie
Davies, Thomas A.
Smith, Stuart T.
author_facet Schoene, Daniel
Lord, Stephen R.
Delbaere, Kim
Severino, Connie
Davies, Thomas A.
Smith, Stuart T.
author_sort Schoene, Daniel
collection PubMed
description BACKGROUND: Stepping impairments are associated with physical and cognitive decline in older adults and increased fall risk. Exercise interventions can reduce fall risk, but adherence is often low. A new exergame involving step training may provide an enjoyable exercise alternative for preventing falls in older people. PURPOSE: To assess the feasibility and safety of unsupervised, home-based step pad training and determine the effectiveness of this intervention on stepping performance and associated fall risk in older people. DESIGN: Single-blinded two-arm randomized controlled trial comparing step pad training with control (no-intervention). SETTING/PARTICIPANTS: Thirty-seven older adults residing in independent-living units of a retirement village in Sydney, Australia. INTERVENTION: Intervention group (IG) participants were provided with a computerized step pad system connected to their TVs and played a step game as often as they liked (with a recommended dose of 2–3 sessions per week for 15–20 minutes each) for eight weeks. In addition, IG participants were asked to complete a choice stepping reaction time (CSRT) task once each week. MAIN OUTCOME MEASURES: CSRT, the Physiological Profile Assessment (PPA), neuropsychological and functional mobility measures were assessed at baseline and eight week follow-up. RESULTS: Thirty-two participants completed the study (86.5%). IG participants played a median 2.75 sessions/week and no adverse events were reported. Compared to the control group, the IG significantly improved their CSRT (F(31,1) = 18.203, p<.001), PPA composite scores (F(31,1) = 12.706, p = 0.001), as well as the postural sway (F(31,1) = 4.226, p = 0.049) and contrast sensitivity (F(31,1) = 4.415, p = 0.044) PPA sub-component scores. In addition, the IG improved significantly in their dual-task ability as assessed by a timed up and go test/verbal fluency task (F(31,1) = 4.226, p = 0.049). CONCLUSIONS: Step pad training can be safely undertaken at home to improve physical and cognitive parameters of fall risk in older people without major cognitive and physical impairments. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12611001081909.
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spelling pubmed-35894512013-03-07 A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology Schoene, Daniel Lord, Stephen R. Delbaere, Kim Severino, Connie Davies, Thomas A. Smith, Stuart T. PLoS One Research Article BACKGROUND: Stepping impairments are associated with physical and cognitive decline in older adults and increased fall risk. Exercise interventions can reduce fall risk, but adherence is often low. A new exergame involving step training may provide an enjoyable exercise alternative for preventing falls in older people. PURPOSE: To assess the feasibility and safety of unsupervised, home-based step pad training and determine the effectiveness of this intervention on stepping performance and associated fall risk in older people. DESIGN: Single-blinded two-arm randomized controlled trial comparing step pad training with control (no-intervention). SETTING/PARTICIPANTS: Thirty-seven older adults residing in independent-living units of a retirement village in Sydney, Australia. INTERVENTION: Intervention group (IG) participants were provided with a computerized step pad system connected to their TVs and played a step game as often as they liked (with a recommended dose of 2–3 sessions per week for 15–20 minutes each) for eight weeks. In addition, IG participants were asked to complete a choice stepping reaction time (CSRT) task once each week. MAIN OUTCOME MEASURES: CSRT, the Physiological Profile Assessment (PPA), neuropsychological and functional mobility measures were assessed at baseline and eight week follow-up. RESULTS: Thirty-two participants completed the study (86.5%). IG participants played a median 2.75 sessions/week and no adverse events were reported. Compared to the control group, the IG significantly improved their CSRT (F(31,1) = 18.203, p<.001), PPA composite scores (F(31,1) = 12.706, p = 0.001), as well as the postural sway (F(31,1) = 4.226, p = 0.049) and contrast sensitivity (F(31,1) = 4.415, p = 0.044) PPA sub-component scores. In addition, the IG improved significantly in their dual-task ability as assessed by a timed up and go test/verbal fluency task (F(31,1) = 4.226, p = 0.049). CONCLUSIONS: Step pad training can be safely undertaken at home to improve physical and cognitive parameters of fall risk in older people without major cognitive and physical impairments. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry ACTRN12611001081909. Public Library of Science 2013-03-05 /pmc/articles/PMC3589451/ /pubmed/23472104 http://dx.doi.org/10.1371/journal.pone.0057734 Text en © 2013 Schoene et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Schoene, Daniel
Lord, Stephen R.
Delbaere, Kim
Severino, Connie
Davies, Thomas A.
Smith, Stuart T.
A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title_full A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title_fullStr A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title_full_unstemmed A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title_short A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology
title_sort randomized controlled pilot study of home-based step training in older people using videogame technology
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3589451/
https://www.ncbi.nlm.nih.gov/pubmed/23472104
http://dx.doi.org/10.1371/journal.pone.0057734
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