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Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges
The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are abl...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3590297/ https://www.ncbi.nlm.nih.gov/pubmed/23483961 http://dx.doi.org/10.1371/journal.pone.0057990 |
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author | Lv, Zhihan Tek, Alex Da Silva, Franck Empereur-mot, Charly Chavent, Matthieu Baaden, Marc |
author_facet | Lv, Zhihan Tek, Alex Da Silva, Franck Empereur-mot, Charly Chavent, Matthieu Baaden, Marc |
author_sort | Lv, Zhihan |
collection | PubMed |
description | The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/. |
format | Online Article Text |
id | pubmed-3590297 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-35902972013-03-12 Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges Lv, Zhihan Tek, Alex Da Silva, Franck Empereur-mot, Charly Chavent, Matthieu Baaden, Marc PLoS One Research Article The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/. Public Library of Science 2013-03-06 /pmc/articles/PMC3590297/ /pubmed/23483961 http://dx.doi.org/10.1371/journal.pone.0057990 Text en © 2013 Lv et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Lv, Zhihan Tek, Alex Da Silva, Franck Empereur-mot, Charly Chavent, Matthieu Baaden, Marc Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title | Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title_full | Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title_fullStr | Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title_full_unstemmed | Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title_short | Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges |
title_sort | game on, science - how video game technology may help biologists tackle visualization challenges |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3590297/ https://www.ncbi.nlm.nih.gov/pubmed/23483961 http://dx.doi.org/10.1371/journal.pone.0057990 |
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