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Enhancing Cognition with Video Games: A Multiple Game Training Study

BACKGROUND: Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer eff...

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Detalles Bibliográficos
Autores principales: Oei, Adam C., Patterson, Michael D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3596277/
https://www.ncbi.nlm.nih.gov/pubmed/23516504
http://dx.doi.org/10.1371/journal.pone.0058546
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author Oei, Adam C.
Patterson, Michael D.
author_facet Oei, Adam C.
Patterson, Michael D.
author_sort Oei, Adam C.
collection PubMed
description BACKGROUND: Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. METHODOLOGY/PRINCIPAL FINDINGS: We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multiple-object tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training. CONCLUSION/SIGNIFICANCE: Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects.
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spelling pubmed-35962772013-03-20 Enhancing Cognition with Video Games: A Multiple Game Training Study Oei, Adam C. Patterson, Michael D. PLoS One Research Article BACKGROUND: Previous evidence points to a causal link between playing action video games and enhanced cognition and perception. However, benefits of playing other video games are under-investigated. We examined whether playing non-action games also improves cognition. Hence, we compared transfer effects of an action and other non-action types that required different cognitive demands. METHODOLOGY/PRINCIPAL FINDINGS: We instructed 5 groups of non-gamer participants to play one game each on a mobile device (iPhone/iPod Touch) for one hour a day/five days a week over four weeks (20 hours). Games included action, spatial memory, match-3, hidden- object, and an agent-based life simulation. Participants performed four behavioral tasks before and after video game training to assess for transfer effects. Tasks included an attentional blink task, a spatial memory and visual search dual task, a visual filter memory task to assess for multiple object tracking and cognitive control, as well as a complex verbal span task. Action game playing eliminated attentional blink and improved cognitive control and multiple-object tracking. Match-3, spatial memory and hidden object games improved visual search performance while the latter two also improved spatial working memory. Complex verbal span improved after match-3 and action game training. CONCLUSION/SIGNIFICANCE: Cognitive improvements were not limited to action game training alone and different games enhanced different aspects of cognition. We conclude that training specific cognitive abilities frequently in a video game improves performance in tasks that share common underlying demands. Overall, these results suggest that many video game-related cognitive improvements may not be due to training of general broad cognitive systems such as executive attentional control, but instead due to frequent utilization of specific cognitive processes during game play. Thus, many video game training related improvements to cognition may be attributed to near-transfer effects. Public Library of Science 2013-03-13 /pmc/articles/PMC3596277/ /pubmed/23516504 http://dx.doi.org/10.1371/journal.pone.0058546 Text en © 2013 Oei, Patterson http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Oei, Adam C.
Patterson, Michael D.
Enhancing Cognition with Video Games: A Multiple Game Training Study
title Enhancing Cognition with Video Games: A Multiple Game Training Study
title_full Enhancing Cognition with Video Games: A Multiple Game Training Study
title_fullStr Enhancing Cognition with Video Games: A Multiple Game Training Study
title_full_unstemmed Enhancing Cognition with Video Games: A Multiple Game Training Study
title_short Enhancing Cognition with Video Games: A Multiple Game Training Study
title_sort enhancing cognition with video games: a multiple game training study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3596277/
https://www.ncbi.nlm.nih.gov/pubmed/23516504
http://dx.doi.org/10.1371/journal.pone.0058546
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