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GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning
In unsupervised contention-based networks such as EDCA mode of IEEE 802.11(e)(s), upon winning the channel, each node gets a transmission opportunity (TXOP) in which the node can transmit multiple frames consequently without releasing the channel. Adjusting TXOP can lead to better bandwidth utilizat...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3641108/ https://www.ncbi.nlm.nih.gov/pubmed/23650539 http://dx.doi.org/10.1371/journal.pone.0062925 |
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author | Ghazvini, Mahdieh Movahedinia, Naser Jamshidi, Kamal |
author_facet | Ghazvini, Mahdieh Movahedinia, Naser Jamshidi, Kamal |
author_sort | Ghazvini, Mahdieh |
collection | PubMed |
description | In unsupervised contention-based networks such as EDCA mode of IEEE 802.11(e)(s), upon winning the channel, each node gets a transmission opportunity (TXOP) in which the node can transmit multiple frames consequently without releasing the channel. Adjusting TXOP can lead to better bandwidth utilization and QoS provisioning. To improve WLAN throughput performance, EDCA packet bursting can be used in 802.11e, meaning that once a station has gained an EDCA-TXOP, it can be allowed to transmit more than one frame without re-contending for the channel. Following the access to the channel, the station can send multiple frames as long as the total access time does not exceed the TXOP Limit. This mechanism can reduce the network overhead and increase the channel utilization instead. However, packet bursting may cause unfairness in addition to increasing jitter, delay and loss. To the best of the authors’ knowledge, although TXOP tuning has been investigated through different methods, it has not been considered within a game theory framework. In this study, based on the analytical models of EDCA, a game theoretic approach called GTXOP is proposed to determine TXOP dynamically (i.e. according to the dynamisms of WLAN networks and the number of nodes in the network). Using GTXOP, each node can choose its TXOP autonomously, such that in addition to QoS improvement, the overall network performance is also improved. |
format | Online Article Text |
id | pubmed-3641108 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-36411082013-05-06 GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning Ghazvini, Mahdieh Movahedinia, Naser Jamshidi, Kamal PLoS One Research Article In unsupervised contention-based networks such as EDCA mode of IEEE 802.11(e)(s), upon winning the channel, each node gets a transmission opportunity (TXOP) in which the node can transmit multiple frames consequently without releasing the channel. Adjusting TXOP can lead to better bandwidth utilization and QoS provisioning. To improve WLAN throughput performance, EDCA packet bursting can be used in 802.11e, meaning that once a station has gained an EDCA-TXOP, it can be allowed to transmit more than one frame without re-contending for the channel. Following the access to the channel, the station can send multiple frames as long as the total access time does not exceed the TXOP Limit. This mechanism can reduce the network overhead and increase the channel utilization instead. However, packet bursting may cause unfairness in addition to increasing jitter, delay and loss. To the best of the authors’ knowledge, although TXOP tuning has been investigated through different methods, it has not been considered within a game theory framework. In this study, based on the analytical models of EDCA, a game theoretic approach called GTXOP is proposed to determine TXOP dynamically (i.e. according to the dynamisms of WLAN networks and the number of nodes in the network). Using GTXOP, each node can choose its TXOP autonomously, such that in addition to QoS improvement, the overall network performance is also improved. Public Library of Science 2013-05-01 /pmc/articles/PMC3641108/ /pubmed/23650539 http://dx.doi.org/10.1371/journal.pone.0062925 Text en © 2013 Ghazvini et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Ghazvini, Mahdieh Movahedinia, Naser Jamshidi, Kamal GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title | GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title_full | GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title_fullStr | GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title_full_unstemmed | GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title_short | GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning |
title_sort | gtxop: a game theoretic approach for qos provisioning using transmission opportunity tuning |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3641108/ https://www.ncbi.nlm.nih.gov/pubmed/23650539 http://dx.doi.org/10.1371/journal.pone.0062925 |
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