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Exergames for health and fitness: the roles of GPS and geosocial apps
Large numbers of children and adolescents in Canada, UK and USA are not getting their recommended daily dose of moderate to vigorous physical activity, and are thus more prone to obesity and its ill health effects. Exergames (video games that require physical activity to play) are rapidly gaining us...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3657542/ https://www.ncbi.nlm.nih.gov/pubmed/23561306 http://dx.doi.org/10.1186/1476-072X-12-18 |
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author | Boulos, Maged N Kamel Yang, Stephen P |
author_facet | Boulos, Maged N Kamel Yang, Stephen P |
author_sort | Boulos, Maged N Kamel |
collection | PubMed |
description | Large numbers of children and adolescents in Canada, UK and USA are not getting their recommended daily dose of moderate to vigorous physical activity, and are thus more prone to obesity and its ill health effects. Exergames (video games that require physical activity to play) are rapidly gaining user acceptance, and may have the potential to increase physical activity levels among young people. Mobile exergames for GPS (global positioning system)-enabled smartphones and mini-tablets take players outdoors, in the open air, unlike console exergames, e.g., Xbox 360 Kinect exergames, which limit players to playing indoors in front of a TV set. In this paper and its companion ‘Additional file 1’, we review different examples of GPS exergames and of gamified geosocial apps and gadgets (mobile, location-aware apps and devices with social and gamification features), and briefly discuss some of the issues surrounding their use. Further research is needed to document best practices in this area, quantify the exact health and fitness benefits of GPS exergames and apps (under different settings and scenarios), and find out what is needed to improve them and the best ways to promote their adoption by the public. |
format | Online Article Text |
id | pubmed-3657542 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-36575422013-05-20 Exergames for health and fitness: the roles of GPS and geosocial apps Boulos, Maged N Kamel Yang, Stephen P Int J Health Geogr Editorial Large numbers of children and adolescents in Canada, UK and USA are not getting their recommended daily dose of moderate to vigorous physical activity, and are thus more prone to obesity and its ill health effects. Exergames (video games that require physical activity to play) are rapidly gaining user acceptance, and may have the potential to increase physical activity levels among young people. Mobile exergames for GPS (global positioning system)-enabled smartphones and mini-tablets take players outdoors, in the open air, unlike console exergames, e.g., Xbox 360 Kinect exergames, which limit players to playing indoors in front of a TV set. In this paper and its companion ‘Additional file 1’, we review different examples of GPS exergames and of gamified geosocial apps and gadgets (mobile, location-aware apps and devices with social and gamification features), and briefly discuss some of the issues surrounding their use. Further research is needed to document best practices in this area, quantify the exact health and fitness benefits of GPS exergames and apps (under different settings and scenarios), and find out what is needed to improve them and the best ways to promote their adoption by the public. BioMed Central 2013-04-05 /pmc/articles/PMC3657542/ /pubmed/23561306 http://dx.doi.org/10.1186/1476-072X-12-18 Text en Copyright © 2013 Kamel Boulos and Yang; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Editorial Boulos, Maged N Kamel Yang, Stephen P Exergames for health and fitness: the roles of GPS and geosocial apps |
title | Exergames for health and fitness: the roles of GPS and geosocial apps |
title_full | Exergames for health and fitness: the roles of GPS and geosocial apps |
title_fullStr | Exergames for health and fitness: the roles of GPS and geosocial apps |
title_full_unstemmed | Exergames for health and fitness: the roles of GPS and geosocial apps |
title_short | Exergames for health and fitness: the roles of GPS and geosocial apps |
title_sort | exergames for health and fitness: the roles of gps and geosocial apps |
topic | Editorial |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3657542/ https://www.ncbi.nlm.nih.gov/pubmed/23561306 http://dx.doi.org/10.1186/1476-072X-12-18 |
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