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The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial

BACKGROUND: Watching television and playing video games increase energy intake, likely due to distraction from satiety cues. A study comparing one hour of watching TV, playing typical video games, or playing motion-controlled video games found a difference across groups in energy intake, but the rea...

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Detalles Bibliográficos
Autores principales: Lyons, Elizabeth J, Tate, Deborah F, Ward, Dianne S
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3660271/
https://www.ncbi.nlm.nih.gov/pubmed/23680389
http://dx.doi.org/10.1186/1479-5868-10-60
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author Lyons, Elizabeth J
Tate, Deborah F
Ward, Dianne S
author_facet Lyons, Elizabeth J
Tate, Deborah F
Ward, Dianne S
author_sort Lyons, Elizabeth J
collection PubMed
description BACKGROUND: Watching television and playing video games increase energy intake, likely due to distraction from satiety cues. A study comparing one hour of watching TV, playing typical video games, or playing motion-controlled video games found a difference across groups in energy intake, but the reasons for this difference are not clear. As a secondary analysis, we investigated several types of distraction to determine potential psychosocial mechanisms which may account for greater energy intake observed during sedentary screen time as compared to motion-controlled video gaming. METHODS: Feelings of enjoyment, engagement (mental immersion), spatial presence (the feeling of being in the game), and transportation (immersion in a narrative) were investigated in 120 young adults aged 18 – 35 (60 female). RESULTS: Only narrative transportation was associated with total caloric intake (ρ = .205, P = .025). Transportation was also higher in the TV group than in the gaming groups (P = .002) and higher in males than in females (P = .003). Transportation mediated the relationship between motion-controlled gaming (as compared to TV watching) and square root transformed energy intake (indirect effect = −1.34, 95% confidence interval −3.57, −0.13). No other distraction-related variables were associated with intake. CONCLUSIONS: These results suggest that different forms of distraction may differentially affect eating behavior during screen time, and that narrative appears to be a particularly strong distractor. Future studies should further investigate the effects of narrative on eating behavior.
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spelling pubmed-36602712013-05-22 The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial Lyons, Elizabeth J Tate, Deborah F Ward, Dianne S Int J Behav Nutr Phys Act Research BACKGROUND: Watching television and playing video games increase energy intake, likely due to distraction from satiety cues. A study comparing one hour of watching TV, playing typical video games, or playing motion-controlled video games found a difference across groups in energy intake, but the reasons for this difference are not clear. As a secondary analysis, we investigated several types of distraction to determine potential psychosocial mechanisms which may account for greater energy intake observed during sedentary screen time as compared to motion-controlled video gaming. METHODS: Feelings of enjoyment, engagement (mental immersion), spatial presence (the feeling of being in the game), and transportation (immersion in a narrative) were investigated in 120 young adults aged 18 – 35 (60 female). RESULTS: Only narrative transportation was associated with total caloric intake (ρ = .205, P = .025). Transportation was also higher in the TV group than in the gaming groups (P = .002) and higher in males than in females (P = .003). Transportation mediated the relationship between motion-controlled gaming (as compared to TV watching) and square root transformed energy intake (indirect effect = −1.34, 95% confidence interval −3.57, −0.13). No other distraction-related variables were associated with intake. CONCLUSIONS: These results suggest that different forms of distraction may differentially affect eating behavior during screen time, and that narrative appears to be a particularly strong distractor. Future studies should further investigate the effects of narrative on eating behavior. BioMed Central 2013-05-16 /pmc/articles/PMC3660271/ /pubmed/23680389 http://dx.doi.org/10.1186/1479-5868-10-60 Text en Copyright © 2013 Lyons et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Lyons, Elizabeth J
Tate, Deborah F
Ward, Dianne S
The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title_full The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title_fullStr The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title_full_unstemmed The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title_short The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
title_sort better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3660271/
https://www.ncbi.nlm.nih.gov/pubmed/23680389
http://dx.doi.org/10.1186/1479-5868-10-60
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