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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

BACKGROUND: Internet-based learning programs provide people with massive health care information and self-help guidelines on improving their health. The advent of Web 2.0 and social networks renders significant flexibility to embedding highly interactive components, such as games, to foster learning...

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Detalles Bibliográficos
Autores principales: Li, Tim MH, Chau, Michael, Wong, Paul WC, Lai, Eliza SY, Yip, Paul SF
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3668612/
https://www.ncbi.nlm.nih.gov/pubmed/23676714
http://dx.doi.org/10.2196/jmir.2316

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