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Enhancing Pseudo-Telepathy in the Magic Square Game
We study the possibility of reversing an action of a quantum channel. Our principal objective is to find a specific channel that reverses as accurately as possible an action of a given quantum channel. To achieve this goal we use semidefinite programming. We show the benefits of our method using the...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3675112/ https://www.ncbi.nlm.nih.gov/pubmed/23762246 http://dx.doi.org/10.1371/journal.pone.0064694 |
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author | Pawela, Łukasz Gawron, Piotr Puchała, Zbigniew Sładkowski, Jan |
author_facet | Pawela, Łukasz Gawron, Piotr Puchała, Zbigniew Sładkowski, Jan |
author_sort | Pawela, Łukasz |
collection | PubMed |
description | We study the possibility of reversing an action of a quantum channel. Our principal objective is to find a specific channel that reverses as accurately as possible an action of a given quantum channel. To achieve this goal we use semidefinite programming. We show the benefits of our method using the quantum pseudo-telepathy Magic Square game with noise. Our strategy is to move the pseudo-telepathy region to higher noise values. We show that it is possible to reverse the action of a noise channel using semidefinite programming. |
format | Online Article Text |
id | pubmed-3675112 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-36751122013-06-12 Enhancing Pseudo-Telepathy in the Magic Square Game Pawela, Łukasz Gawron, Piotr Puchała, Zbigniew Sładkowski, Jan PLoS One Research Article We study the possibility of reversing an action of a quantum channel. Our principal objective is to find a specific channel that reverses as accurately as possible an action of a given quantum channel. To achieve this goal we use semidefinite programming. We show the benefits of our method using the quantum pseudo-telepathy Magic Square game with noise. Our strategy is to move the pseudo-telepathy region to higher noise values. We show that it is possible to reverse the action of a noise channel using semidefinite programming. Public Library of Science 2013-06-06 /pmc/articles/PMC3675112/ /pubmed/23762246 http://dx.doi.org/10.1371/journal.pone.0064694 Text en © 2013 Pawela et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Pawela, Łukasz Gawron, Piotr Puchała, Zbigniew Sładkowski, Jan Enhancing Pseudo-Telepathy in the Magic Square Game |
title | Enhancing Pseudo-Telepathy in the Magic Square Game |
title_full | Enhancing Pseudo-Telepathy in the Magic Square Game |
title_fullStr | Enhancing Pseudo-Telepathy in the Magic Square Game |
title_full_unstemmed | Enhancing Pseudo-Telepathy in the Magic Square Game |
title_short | Enhancing Pseudo-Telepathy in the Magic Square Game |
title_sort | enhancing pseudo-telepathy in the magic square game |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3675112/ https://www.ncbi.nlm.nih.gov/pubmed/23762246 http://dx.doi.org/10.1371/journal.pone.0064694 |
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