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Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†)
This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
American Society of Microbiology
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3706166/ https://www.ncbi.nlm.nih.gov/pubmed/23858354 http://dx.doi.org/10.1128/jmbe.v14i1.505 |
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author | Bowling, Kristi G. Klisch, Yvonne Wang, Shu Beier, Margaret |
author_facet | Bowling, Kristi G. Klisch, Yvonne Wang, Shu Beier, Margaret |
author_sort | Bowling, Kristi G. |
collection | PubMed |
description | This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers. An additional question relates to the game’s ability to shift attitudes toward science. Middle school classes from grades six to eight were assigned to the experimental group (n = 489) or control group (n = 367) and asked to participate in a three-session intervention. The sessions involved completing a pretest, a game play session, and taking a posttest. Students in the experimental group played Disease Defenders while students in the control group played an alternative science game. Results showed a significant increase in mean science knowledge scores for all grades in the experimental group, with sixth grade and seventh grade students gaining more knowledge than eighth grade students. Additionally, results showed a significant positive change in science attitudes only among sixth graders, who also rated their satisfaction with the game more favorably than students in higher grades. No differences in mean test scores were found between genders for science knowledge or science attitudes, suggesting that the game is equally effective for males and females. |
format | Online Article Text |
id | pubmed-3706166 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | American Society of Microbiology |
record_format | MEDLINE/PubMed |
spelling | pubmed-37061662013-07-15 Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) Bowling, Kristi G. Klisch, Yvonne Wang, Shu Beier, Margaret J Microbiol Biol Educ Research This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers. An additional question relates to the game’s ability to shift attitudes toward science. Middle school classes from grades six to eight were assigned to the experimental group (n = 489) or control group (n = 367) and asked to participate in a three-session intervention. The sessions involved completing a pretest, a game play session, and taking a posttest. Students in the experimental group played Disease Defenders while students in the control group played an alternative science game. Results showed a significant increase in mean science knowledge scores for all grades in the experimental group, with sixth grade and seventh grade students gaining more knowledge than eighth grade students. Additionally, results showed a significant positive change in science attitudes only among sixth graders, who also rated their satisfaction with the game more favorably than students in higher grades. No differences in mean test scores were found between genders for science knowledge or science attitudes, suggesting that the game is equally effective for males and females. American Society of Microbiology 2013-05-06 /pmc/articles/PMC3706166/ /pubmed/23858354 http://dx.doi.org/10.1128/jmbe.v14i1.505 Text en ©2013 Author(s). Published by the American Society for Microbiology. This is an Open Access article distributed under the terms of the a Creative Commons Attribution – Noncommercial – Share Alike 3.0 Unported License (http://creativecommons.org/licenses/by-nc-sa/3.0/), which permits unrestricted non-commercial use and distribution, provided the original work is properly cited. |
spellingShingle | Research Bowling, Kristi G. Klisch, Yvonne Wang, Shu Beier, Margaret Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title | Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title_full | Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title_fullStr | Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title_full_unstemmed | Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title_short | Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process(†) |
title_sort | examining an online microbiology game as an effective tool for teaching the scientific process(†) |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3706166/ https://www.ncbi.nlm.nih.gov/pubmed/23858354 http://dx.doi.org/10.1128/jmbe.v14i1.505 |
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