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A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury

BACKGROUND: Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology...

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Autores principales: Dvorkin, Assaf Y, Ramaiya, Milan, Larson, Eric B, Zollman, Felise S, Hsu, Nancy, Pacini, Sonia, Shah, Amit, Patton, James L
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3750632/
https://www.ncbi.nlm.nih.gov/pubmed/23938101
http://dx.doi.org/10.1186/1743-0003-10-92
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author Dvorkin, Assaf Y
Ramaiya, Milan
Larson, Eric B
Zollman, Felise S
Hsu, Nancy
Pacini, Sonia
Shah, Amit
Patton, James L
author_facet Dvorkin, Assaf Y
Ramaiya, Milan
Larson, Eric B
Zollman, Felise S
Hsu, Nancy
Pacini, Sonia
Shah, Amit
Patton, James L
author_sort Dvorkin, Assaf Y
collection PubMed
description BACKGROUND: Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. METHODS: We designed a “virtually minimal” approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. RESULTS: The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. CONCLUSIONS: Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing.
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spelling pubmed-37506322013-08-24 A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury Dvorkin, Assaf Y Ramaiya, Milan Larson, Eric B Zollman, Felise S Hsu, Nancy Pacini, Sonia Shah, Amit Patton, James L J Neuroeng Rehabil Research BACKGROUND: Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery. METHODS: We designed a “virtually minimal” approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks. RESULTS: The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next. CONCLUSIONS: Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing. BioMed Central 2013-08-09 /pmc/articles/PMC3750632/ /pubmed/23938101 http://dx.doi.org/10.1186/1743-0003-10-92 Text en Copyright © 2013 Dvorkin et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research
Dvorkin, Assaf Y
Ramaiya, Milan
Larson, Eric B
Zollman, Felise S
Hsu, Nancy
Pacini, Sonia
Shah, Amit
Patton, James L
A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title_full A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title_fullStr A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title_full_unstemmed A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title_short A “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
title_sort “virtually minimal” visuo-haptic training of attention in severe traumatic brain injury
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3750632/
https://www.ncbi.nlm.nih.gov/pubmed/23938101
http://dx.doi.org/10.1186/1743-0003-10-92
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