Cargando…
Modelling human visual navigation using multi-view scene reconstruction
It is often assumed that humans generate a 3D reconstruction of the environment, either in egocentric or world-based coordinates, but the steps involved are unknown. Here, we propose two reconstruction-based models, evaluated using data from two tasks in immersive virtual reality. We model the obser...
Autores principales: | Pickup, Lyndsey C., Fitzgibbon, Andrew W., Glennerster, Andrew |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2013
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3755223/ https://www.ncbi.nlm.nih.gov/pubmed/23778937 http://dx.doi.org/10.1007/s00422-013-0558-2 |
Ejemplares similares
-
The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
por: Vuong, J, et al.
Publicado: (2013) -
How do field of view and resolution affect the information content of panoramic scenes for visual navigation? A computational investigation
por: Wystrach, Antoine, et al.
Publicado: (2015) -
No single, stable 3D representation can explain pointing biases in a spatial updating task
por: Vuong, Jenny, et al.
Publicado: (2019) -
Visual stability—what is the problem?
por: Glennerster, Andrew
Publicado: (2015) -
An automated calibration method for non-see-through head mounted displays
por: Gilson, Stuart J., et al.
Publicado: (2011)