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A hexapod walker using a heterarchical architecture for action selection

Moving in a cluttered environment with a six-legged walking machine that has additional body actuators, therefore controlling 22 DoFs, is not a trivial task. Already simple forward walking on a flat plane requires the system to select between different internal states. The orchestration of these sta...

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Autores principales: Schilling, Malte, Paskarbeit, Jan, Hoinville, Thierry, Hüffmeier, Arne, Schneider, Axel, Schmitz, Josef, Cruse, Holk
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3774992/
https://www.ncbi.nlm.nih.gov/pubmed/24062682
http://dx.doi.org/10.3389/fncom.2013.00126
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author Schilling, Malte
Paskarbeit, Jan
Hoinville, Thierry
Hüffmeier, Arne
Schneider, Axel
Schmitz, Josef
Cruse, Holk
author_facet Schilling, Malte
Paskarbeit, Jan
Hoinville, Thierry
Hüffmeier, Arne
Schneider, Axel
Schmitz, Josef
Cruse, Holk
author_sort Schilling, Malte
collection PubMed
description Moving in a cluttered environment with a six-legged walking machine that has additional body actuators, therefore controlling 22 DoFs, is not a trivial task. Already simple forward walking on a flat plane requires the system to select between different internal states. The orchestration of these states depends on walking velocity and on external disturbances. Such disturbances occur continuously, for example due to irregular up-and-down movements of the body or slipping of the legs, even on flat surfaces, in particular when negotiating tight curves. The number of possible states is further increased when the system is allowed to walk backward or when front legs are used as grippers and cannot contribute to walking. Further states are necessary for expansion that allow for navigation. Here we demonstrate a solution for the selection and sequencing of different (attractor) states required to control different behaviors as are forward walking at different speeds, backward walking, as well as negotiation of tight curves. This selection is made by a recurrent neural network (RNN) of motivation units, controlling a bank of decentralized memory elements in combination with the feedback through the environment. The underlying heterarchical architecture of the network allows to select various combinations of these elements. This modular approach representing an example of neural reuse of a limited number of procedures allows for adaptation to different internal and external conditions. A way is sketched as to how this approach may be expanded to form a cognitive system being able to plan ahead. This architecture is characterized by different types of modules being arranged in layers and columns, but the complete network can also be considered as a holistic system showing emergent properties which cannot be attributed to a specific module.
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spelling pubmed-37749922013-09-23 A hexapod walker using a heterarchical architecture for action selection Schilling, Malte Paskarbeit, Jan Hoinville, Thierry Hüffmeier, Arne Schneider, Axel Schmitz, Josef Cruse, Holk Front Comput Neurosci Neuroscience Moving in a cluttered environment with a six-legged walking machine that has additional body actuators, therefore controlling 22 DoFs, is not a trivial task. Already simple forward walking on a flat plane requires the system to select between different internal states. The orchestration of these states depends on walking velocity and on external disturbances. Such disturbances occur continuously, for example due to irregular up-and-down movements of the body or slipping of the legs, even on flat surfaces, in particular when negotiating tight curves. The number of possible states is further increased when the system is allowed to walk backward or when front legs are used as grippers and cannot contribute to walking. Further states are necessary for expansion that allow for navigation. Here we demonstrate a solution for the selection and sequencing of different (attractor) states required to control different behaviors as are forward walking at different speeds, backward walking, as well as negotiation of tight curves. This selection is made by a recurrent neural network (RNN) of motivation units, controlling a bank of decentralized memory elements in combination with the feedback through the environment. The underlying heterarchical architecture of the network allows to select various combinations of these elements. This modular approach representing an example of neural reuse of a limited number of procedures allows for adaptation to different internal and external conditions. A way is sketched as to how this approach may be expanded to form a cognitive system being able to plan ahead. This architecture is characterized by different types of modules being arranged in layers and columns, but the complete network can also be considered as a holistic system showing emergent properties which cannot be attributed to a specific module. Frontiers Media S.A. 2013-09-17 /pmc/articles/PMC3774992/ /pubmed/24062682 http://dx.doi.org/10.3389/fncom.2013.00126 Text en Copyright © 2013 Schilling, Paskarbeit, Hoinville, Hüffmeier, Schneider, Schmitz and Cruse. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Schilling, Malte
Paskarbeit, Jan
Hoinville, Thierry
Hüffmeier, Arne
Schneider, Axel
Schmitz, Josef
Cruse, Holk
A hexapod walker using a heterarchical architecture for action selection
title A hexapod walker using a heterarchical architecture for action selection
title_full A hexapod walker using a heterarchical architecture for action selection
title_fullStr A hexapod walker using a heterarchical architecture for action selection
title_full_unstemmed A hexapod walker using a heterarchical architecture for action selection
title_short A hexapod walker using a heterarchical architecture for action selection
title_sort hexapod walker using a heterarchical architecture for action selection
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3774992/
https://www.ncbi.nlm.nih.gov/pubmed/24062682
http://dx.doi.org/10.3389/fncom.2013.00126
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