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Psychological influences on distance estimation in a virtual reality environment

Studies of embodied perception have revealed that social, psychological, and physiological factors influence space perception. While many of these influences were observed with real or highly realistic stimuli, the present work showed that even the orientation of abstract geometric objects in a non-...

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Autores principales: Takahashi, Kohske, Meilinger, Tobias, Watanabe, Katsumi, Bülthoff, Heinrich H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3776303/
https://www.ncbi.nlm.nih.gov/pubmed/24065905
http://dx.doi.org/10.3389/fnhum.2013.00580
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author Takahashi, Kohske
Meilinger, Tobias
Watanabe, Katsumi
Bülthoff, Heinrich H.
author_facet Takahashi, Kohske
Meilinger, Tobias
Watanabe, Katsumi
Bülthoff, Heinrich H.
author_sort Takahashi, Kohske
collection PubMed
description Studies of embodied perception have revealed that social, psychological, and physiological factors influence space perception. While many of these influences were observed with real or highly realistic stimuli, the present work showed that even the orientation of abstract geometric objects in a non-realistic virtual environment could influence distance perception. Observers wore a head mounted display and watched virtual cones moving within an invisible cube for 5 s with their head movement recorded. Subsequently, the observers estimated the distance to the cones or evaluated their friendliness. The cones either faced the observer, a target behind the cones, or were oriented randomly. The average viewing distance to the cones varied between 1.2 and 2.0 m. At a viewing distance of 1.6 m, the observers perceived the cones facing them as closer than the cones facing a target in the opposite direction, or those oriented randomly. Furthermore, irrespective of the viewing distance, observers moved their head away from the cones more strongly and evaluated the cones as less friendly when the cones faced the observers. Similar distance estimation results were obtained with a 3-dimensional projection onto a large screen, although the effective viewing distances were farther away. These results suggest that factors other than physical distance influenced distance perception even with non-realistic geometric objects in a virtual environment. Furthermore, the distance perception modulation was accompanied by changes in subjective impression and avoidance movement. We propose that cones facing an observer are perceived as socially discomforting or threatening, and potentially violate an observer's personal space, which might influence the perceived distance of cones.
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spelling pubmed-37763032013-09-24 Psychological influences on distance estimation in a virtual reality environment Takahashi, Kohske Meilinger, Tobias Watanabe, Katsumi Bülthoff, Heinrich H. Front Hum Neurosci Neuroscience Studies of embodied perception have revealed that social, psychological, and physiological factors influence space perception. While many of these influences were observed with real or highly realistic stimuli, the present work showed that even the orientation of abstract geometric objects in a non-realistic virtual environment could influence distance perception. Observers wore a head mounted display and watched virtual cones moving within an invisible cube for 5 s with their head movement recorded. Subsequently, the observers estimated the distance to the cones or evaluated their friendliness. The cones either faced the observer, a target behind the cones, or were oriented randomly. The average viewing distance to the cones varied between 1.2 and 2.0 m. At a viewing distance of 1.6 m, the observers perceived the cones facing them as closer than the cones facing a target in the opposite direction, or those oriented randomly. Furthermore, irrespective of the viewing distance, observers moved their head away from the cones more strongly and evaluated the cones as less friendly when the cones faced the observers. Similar distance estimation results were obtained with a 3-dimensional projection onto a large screen, although the effective viewing distances were farther away. These results suggest that factors other than physical distance influenced distance perception even with non-realistic geometric objects in a virtual environment. Furthermore, the distance perception modulation was accompanied by changes in subjective impression and avoidance movement. We propose that cones facing an observer are perceived as socially discomforting or threatening, and potentially violate an observer's personal space, which might influence the perceived distance of cones. Frontiers Media S.A. 2013-09-18 /pmc/articles/PMC3776303/ /pubmed/24065905 http://dx.doi.org/10.3389/fnhum.2013.00580 Text en Copyright © 2013 Takahashi, Meilinger, Watanabe and Bülthoff. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Takahashi, Kohske
Meilinger, Tobias
Watanabe, Katsumi
Bülthoff, Heinrich H.
Psychological influences on distance estimation in a virtual reality environment
title Psychological influences on distance estimation in a virtual reality environment
title_full Psychological influences on distance estimation in a virtual reality environment
title_fullStr Psychological influences on distance estimation in a virtual reality environment
title_full_unstemmed Psychological influences on distance estimation in a virtual reality environment
title_short Psychological influences on distance estimation in a virtual reality environment
title_sort psychological influences on distance estimation in a virtual reality environment
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3776303/
https://www.ncbi.nlm.nih.gov/pubmed/24065905
http://dx.doi.org/10.3389/fnhum.2013.00580
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