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The relationship between computer games and quality of life in adolescents

BACKGROUND: Term of doing computer games among teenagers is growing rapidly. This popular phenomenon can cause physical and psychosocial issues in them. Therefore, this study examined the relationship between computer games and quality of life domains in adolescents aging 12-15 years. MATERIALS AND...

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Autores principales: Dolatabadi, Nayereh Kasiri, Eslami, Ahmad Ali, Mostafavi, Firooze, Hassanzade, Akbar, Moradi, Azam
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Medknow Publications & Media Pvt Ltd 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3778558/
https://www.ncbi.nlm.nih.gov/pubmed/24083270
http://dx.doi.org/10.4103/2277-9531.112691
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author Dolatabadi, Nayereh Kasiri
Eslami, Ahmad Ali
Mostafavi, Firooze
Hassanzade, Akbar
Moradi, Azam
author_facet Dolatabadi, Nayereh Kasiri
Eslami, Ahmad Ali
Mostafavi, Firooze
Hassanzade, Akbar
Moradi, Azam
author_sort Dolatabadi, Nayereh Kasiri
collection PubMed
description BACKGROUND: Term of doing computer games among teenagers is growing rapidly. This popular phenomenon can cause physical and psychosocial issues in them. Therefore, this study examined the relationship between computer games and quality of life domains in adolescents aging 12-15 years. MATERIALS AND METHODS: In a cross-sectional study using the 2-stage stratified cluster sampling method, 444 male and female students in Borkhar were selected. The data collection tool consisted of 1) World Health Organization Quality Of Life – BREF questionnaire and 2) personal information questionnaire. The data were analyzed by Pearson correlation, Spearman correlation, chi-square, independent t-tests and analysis of covariance. FINDINGS: The total mean score of quality of life in students was 67.11±13.34. The results showed a significant relationship between the age of starting to play games and the overall quality of life score and its fourdomains (range r=–0.13 to –0.18). The mean of overall quality of life score in computer game users was 68.27±13.03 while it was 64.81±13.69 among those who did not play computer games and the difference was significant (P=0.01). There were significant differences in environmental and mental health domains between the two groups (P<0.05). However, there was no significant relationship between BMI with the time spent and the type of computer games. CONCLUSION: Playing computer games for a short time under parental supervision can have positive effects on quality of life in adolescents. However, spending long hours for playing computer games may have negative long-term effects.
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spelling pubmed-37785582013-09-30 The relationship between computer games and quality of life in adolescents Dolatabadi, Nayereh Kasiri Eslami, Ahmad Ali Mostafavi, Firooze Hassanzade, Akbar Moradi, Azam J Educ Health Promot Original Article BACKGROUND: Term of doing computer games among teenagers is growing rapidly. This popular phenomenon can cause physical and psychosocial issues in them. Therefore, this study examined the relationship between computer games and quality of life domains in adolescents aging 12-15 years. MATERIALS AND METHODS: In a cross-sectional study using the 2-stage stratified cluster sampling method, 444 male and female students in Borkhar were selected. The data collection tool consisted of 1) World Health Organization Quality Of Life – BREF questionnaire and 2) personal information questionnaire. The data were analyzed by Pearson correlation, Spearman correlation, chi-square, independent t-tests and analysis of covariance. FINDINGS: The total mean score of quality of life in students was 67.11±13.34. The results showed a significant relationship between the age of starting to play games and the overall quality of life score and its fourdomains (range r=–0.13 to –0.18). The mean of overall quality of life score in computer game users was 68.27±13.03 while it was 64.81±13.69 among those who did not play computer games and the difference was significant (P=0.01). There were significant differences in environmental and mental health domains between the two groups (P<0.05). However, there was no significant relationship between BMI with the time spent and the type of computer games. CONCLUSION: Playing computer games for a short time under parental supervision can have positive effects on quality of life in adolescents. However, spending long hours for playing computer games may have negative long-term effects. Medknow Publications & Media Pvt Ltd 2013-04-30 /pmc/articles/PMC3778558/ /pubmed/24083270 http://dx.doi.org/10.4103/2277-9531.112691 Text en Copyright: © 2013 Dolatabadi NK http://creativecommons.org/licenses/by-nc-sa/3.0 This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Original Article
Dolatabadi, Nayereh Kasiri
Eslami, Ahmad Ali
Mostafavi, Firooze
Hassanzade, Akbar
Moradi, Azam
The relationship between computer games and quality of life in adolescents
title The relationship between computer games and quality of life in adolescents
title_full The relationship between computer games and quality of life in adolescents
title_fullStr The relationship between computer games and quality of life in adolescents
title_full_unstemmed The relationship between computer games and quality of life in adolescents
title_short The relationship between computer games and quality of life in adolescents
title_sort relationship between computer games and quality of life in adolescents
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3778558/
https://www.ncbi.nlm.nih.gov/pubmed/24083270
http://dx.doi.org/10.4103/2277-9531.112691
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