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The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities

PURPOSE : To evaluate the efficacy of two non-surgical interventions of vision improvement in children. METHODS : A prospective, randomized, pilot study to compare fogging method and the use of head mounted 3D display. Subjects were children, between 5 to 15 years old, with normal best corrected vis...

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Autores principales: Ide, Takeshi, Ishikawa, Mariko, Tsubota, Kazuo, Miyao, Masaru
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Bentham Open 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3821097/
https://www.ncbi.nlm.nih.gov/pubmed/24222810
http://dx.doi.org/10.2174/1874364101307010069
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author Ide, Takeshi
Ishikawa, Mariko
Tsubota, Kazuo
Miyao, Masaru
author_facet Ide, Takeshi
Ishikawa, Mariko
Tsubota, Kazuo
Miyao, Masaru
author_sort Ide, Takeshi
collection PubMed
description PURPOSE : To evaluate the efficacy of two non-surgical interventions of vision improvement in children. METHODS : A prospective, randomized, pilot study to compare fogging method and the use of head mounted 3D display. Subjects were children, between 5 to 15 years old, with normal best corrected visual acuity (BCVA) and up to -3D myopia. Subjects played a video game as near point work, and received one of the two methods of treatments. Measurements of uncorrected far visual acuity (UCVA), refraction with autorefractometer, and subjective accommodative amplitude were taken 3 times, at the baseline, after the near work, and after the treatment. RESULTS : Both methods applied after near work, improved UCVA. Head mounted 3D display group showed significant improvement in UCVA and resulted in better UCVA than baseline. Fogging group showed improvement in subjective accommodative amplitude. While 3D display group did not show change in the refraction, fogging group’s myopic refraction showed significant increase indicating the eyes showed myopic change of eyes after near work and treatment. DISCUSSION : Despite our lack of clear knowledge in the mechanisms, both methods improved UCVA after the treatments. The improvement in UCVA was not correlated to measured refraction values. CONCLUSION : UCVA after near work can be improved by repeating near and distant accommodation by fogging and 3D image viewing, although at the different degrees. Further investigation on mechanisms of improvements and their clinical significance are warranted.
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spelling pubmed-38210972013-11-11 The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities Ide, Takeshi Ishikawa, Mariko Tsubota, Kazuo Miyao, Masaru Open Ophthalmol J Article PURPOSE : To evaluate the efficacy of two non-surgical interventions of vision improvement in children. METHODS : A prospective, randomized, pilot study to compare fogging method and the use of head mounted 3D display. Subjects were children, between 5 to 15 years old, with normal best corrected visual acuity (BCVA) and up to -3D myopia. Subjects played a video game as near point work, and received one of the two methods of treatments. Measurements of uncorrected far visual acuity (UCVA), refraction with autorefractometer, and subjective accommodative amplitude were taken 3 times, at the baseline, after the near work, and after the treatment. RESULTS : Both methods applied after near work, improved UCVA. Head mounted 3D display group showed significant improvement in UCVA and resulted in better UCVA than baseline. Fogging group showed improvement in subjective accommodative amplitude. While 3D display group did not show change in the refraction, fogging group’s myopic refraction showed significant increase indicating the eyes showed myopic change of eyes after near work and treatment. DISCUSSION : Despite our lack of clear knowledge in the mechanisms, both methods improved UCVA after the treatments. The improvement in UCVA was not correlated to measured refraction values. CONCLUSION : UCVA after near work can be improved by repeating near and distant accommodation by fogging and 3D image viewing, although at the different degrees. Further investigation on mechanisms of improvements and their clinical significance are warranted. Bentham Open 2013-10-7 /pmc/articles/PMC3821097/ /pubmed/24222810 http://dx.doi.org/10.2174/1874364101307010069 Text en © Ide et al.; Licensee Bentham Open. http://creativecommons.org/licenses/by-nc/3.0/ This is an open access article licensed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted, non-commercial use, distribution and reproduction in any medium, provided the work is properly cited.
spellingShingle Article
Ide, Takeshi
Ishikawa, Mariko
Tsubota, Kazuo
Miyao, Masaru
The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title_full The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title_fullStr The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title_full_unstemmed The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title_short The Effect of 3D Visual Simulator on Children’s Visual Acuity - A Pilot Study Comparing Two Different Modalities
title_sort effect of 3d visual simulator on children’s visual acuity - a pilot study comparing two different modalities
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3821097/
https://www.ncbi.nlm.nih.gov/pubmed/24222810
http://dx.doi.org/10.2174/1874364101307010069
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