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Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke

This study is a single blind randomized controlled trial to determine the effect of virtual reality-based postural control training on the gait ability in patients with chronic stroke. Sixteen subjects were randomly assigned to either experimental group (VR, n= 8) or control group (CPT, n= 8). Subje...

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Autores principales: Park, Yu-Hyung, Lee, Chi-ho, Lee, Byoung-Hee
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Society of Exercise Rehabilitation 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3836554/
https://www.ncbi.nlm.nih.gov/pubmed/24282810
http://dx.doi.org/10.12965/jer.130066
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author Park, Yu-Hyung
Lee, Chi-ho
Lee, Byoung-Hee
author_facet Park, Yu-Hyung
Lee, Chi-ho
Lee, Byoung-Hee
author_sort Park, Yu-Hyung
collection PubMed
description This study is a single blind randomized controlled trial to determine the effect of virtual reality-based postural control training on the gait ability in patients with chronic stroke. Sixteen subjects were randomly assigned to either experimental group (VR, n= 8) or control group (CPT, n= 8). Subjects in both groups received conventional physical therapy for 60 min per day, five days per week during a period of four weeks. Subjects in the VR group received additional augmented reality-based training for 30 min per day, three days per week during a period of four weeks. The subjects were evaluated one week before and after participating in a four week training and follow-up at one month post-training. Data derived from the gait analyses included spatiotemporal gait parameters, 10 meters walking test (10 mWT). In the gait parameters, subjects in the VR group showed significant improvement, except for cadence at post-training and follow-up within the experimental group. However, no obvious significant improvement was observed within the control group. In between group comparisons, the experimental group (VR group) showed significantly greater improvement only in stride length compared with the control group (P< 0.05), however, no significant difference was observed in other gait parameters. In conclusion, we demonstrate significant improvement in gait ability in chronic stroke patients who received virtual reality based postural control training. These findings suggest that virtual reality (VR) postural control training using real-time information may be a useful approach for enhancement of gait ability in patients with chronic stroke.
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spelling pubmed-38365542013-11-26 Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke Park, Yu-Hyung Lee, Chi-ho Lee, Byoung-Hee J Exerc Rehabil Original Article This study is a single blind randomized controlled trial to determine the effect of virtual reality-based postural control training on the gait ability in patients with chronic stroke. Sixteen subjects were randomly assigned to either experimental group (VR, n= 8) or control group (CPT, n= 8). Subjects in both groups received conventional physical therapy for 60 min per day, five days per week during a period of four weeks. Subjects in the VR group received additional augmented reality-based training for 30 min per day, three days per week during a period of four weeks. The subjects were evaluated one week before and after participating in a four week training and follow-up at one month post-training. Data derived from the gait analyses included spatiotemporal gait parameters, 10 meters walking test (10 mWT). In the gait parameters, subjects in the VR group showed significant improvement, except for cadence at post-training and follow-up within the experimental group. However, no obvious significant improvement was observed within the control group. In between group comparisons, the experimental group (VR group) showed significantly greater improvement only in stride length compared with the control group (P< 0.05), however, no significant difference was observed in other gait parameters. In conclusion, we demonstrate significant improvement in gait ability in chronic stroke patients who received virtual reality based postural control training. These findings suggest that virtual reality (VR) postural control training using real-time information may be a useful approach for enhancement of gait ability in patients with chronic stroke. Korean Society of Exercise Rehabilitation 2013-10-31 /pmc/articles/PMC3836554/ /pubmed/24282810 http://dx.doi.org/10.12965/jer.130066 Text en Copyright © 2013 Korean Society of Exercise Rehabilitation This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Park, Yu-Hyung
Lee, Chi-ho
Lee, Byoung-Hee
Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title_full Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title_fullStr Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title_full_unstemmed Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title_short Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
title_sort clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3836554/
https://www.ncbi.nlm.nih.gov/pubmed/24282810
http://dx.doi.org/10.12965/jer.130066
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