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Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation
Objective: To develop a virtual reality platform that would serve as a functionally meaningful measure of cognition in schizophrenia and that would also complement standard batteries of cognitive tests during clinical trials for cognitive treatments in schizophrenia, be amenable to human neuroimagin...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3840323/ https://www.ncbi.nlm.nih.gov/pubmed/24324418 http://dx.doi.org/10.3389/fnbeh.2013.00180 |
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author | Zawadzki, John A. Girard, Todd A. Foussias, George Rodrigues, Alicia Siddiqui, Ishraq Lerch, Jason P. Grady, Cheryl Remington, Gary Wong, Albert H. C. |
author_facet | Zawadzki, John A. Girard, Todd A. Foussias, George Rodrigues, Alicia Siddiqui, Ishraq Lerch, Jason P. Grady, Cheryl Remington, Gary Wong, Albert H. C. |
author_sort | Zawadzki, John A. |
collection | PubMed |
description | Objective: To develop a virtual reality platform that would serve as a functionally meaningful measure of cognition in schizophrenia and that would also complement standard batteries of cognitive tests during clinical trials for cognitive treatments in schizophrenia, be amenable to human neuroimaging research, yet lend itself to neurobiological comparison with rodent analogs. Method: Thirty-three patients with schizophrenia and 33 healthy controls matched for age, sex, video gaming experience, and education completed eight rapid, single-trial virtual navigation tasks within a naturalistic virtual city. Four trials tested their ability to find different targets seen during the passive viewing of a closed path that led them around different city blocks. Four subsequent trials tested their ability to return to four different starting points after viewing a path that took them several blocks away from the starting position. Results: Individuals with schizophrenia had difficulties in way-finding, measured as distance travelled to find targets previously encountered within the virtual city. They were also more likely not to notice the target during passive viewing, less likely to find novel shortcuts to targets, and more likely to become lost and fail completely in finding the target. Total travel distances across all eight trials strongly correlated (negatively) with neurocognitive measures and, for 49 participants who completed the Quality of Life Scale, psychosocial functioning. Conclusion: Single-trial, goal-directed navigation in a naturalistic virtual environment is a functionally meaningful measure of cognitive functioning in schizophrenia. |
format | Online Article Text |
id | pubmed-3840323 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-38403232013-12-09 Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation Zawadzki, John A. Girard, Todd A. Foussias, George Rodrigues, Alicia Siddiqui, Ishraq Lerch, Jason P. Grady, Cheryl Remington, Gary Wong, Albert H. C. Front Behav Neurosci Neuroscience Objective: To develop a virtual reality platform that would serve as a functionally meaningful measure of cognition in schizophrenia and that would also complement standard batteries of cognitive tests during clinical trials for cognitive treatments in schizophrenia, be amenable to human neuroimaging research, yet lend itself to neurobiological comparison with rodent analogs. Method: Thirty-three patients with schizophrenia and 33 healthy controls matched for age, sex, video gaming experience, and education completed eight rapid, single-trial virtual navigation tasks within a naturalistic virtual city. Four trials tested their ability to find different targets seen during the passive viewing of a closed path that led them around different city blocks. Four subsequent trials tested their ability to return to four different starting points after viewing a path that took them several blocks away from the starting position. Results: Individuals with schizophrenia had difficulties in way-finding, measured as distance travelled to find targets previously encountered within the virtual city. They were also more likely not to notice the target during passive viewing, less likely to find novel shortcuts to targets, and more likely to become lost and fail completely in finding the target. Total travel distances across all eight trials strongly correlated (negatively) with neurocognitive measures and, for 49 participants who completed the Quality of Life Scale, psychosocial functioning. Conclusion: Single-trial, goal-directed navigation in a naturalistic virtual environment is a functionally meaningful measure of cognitive functioning in schizophrenia. Frontiers Media S.A. 2013-11-26 /pmc/articles/PMC3840323/ /pubmed/24324418 http://dx.doi.org/10.3389/fnbeh.2013.00180 Text en Copyright © 2013 Zawadzki, Girard, Foussias, Rodrigues, Siddiqui, Lerch, Grady Remington and Wong. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Zawadzki, John A. Girard, Todd A. Foussias, George Rodrigues, Alicia Siddiqui, Ishraq Lerch, Jason P. Grady, Cheryl Remington, Gary Wong, Albert H. C. Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title | Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title_full | Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title_fullStr | Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title_full_unstemmed | Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title_short | Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
title_sort | simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3840323/ https://www.ncbi.nlm.nih.gov/pubmed/24324418 http://dx.doi.org/10.3389/fnbeh.2013.00180 |
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