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Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavi...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3842844/ https://www.ncbi.nlm.nih.gov/pubmed/24348366 http://dx.doi.org/10.3389/fnhum.2013.00820 |
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author | Mathiak, Krystyna A. Klasen, Martin Zvyagintsev, Mikhail Weber, René Mathiak, Klaus |
author_facet | Mathiak, Krystyna A. Klasen, Martin Zvyagintsev, Mikhail Weber, René Mathiak, Klaus |
author_sort | Mathiak, Krystyna A. |
collection | PubMed |
description | The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavior without interruption of the game’s narrative. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during functional magnetic resonance imaging (fMRI). Two independent coders performed the time-based analysis of the audio-visual game content. Boredom was operationalized as interaction of prolonged absence of goal-directed behavior with lowered affect in the Positive and Negative Affect Schedule (PANAS). A decrease of positive affect (PA) correlated with response amplitudes in bilateral insular clusters extending into the amygdala to prolonged inactive phases in a game play and an increase in negative affect (NA) was associated with higher responses in bilateral ventromedial prefrontal cortex (vmPFC). Precuneus and hippocampus responses were negatively correlated with changes in NA. We describe for the first time neural contributions to boredom, using a video game as complex virtual environment. Further our study confirmed that PA and NA are separable constructs, reflected by distinct neural patterns. PA may be associated with afferent limbic activity whereas NA with affective control. |
format | Online Article Text |
id | pubmed-3842844 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-38428442013-12-13 Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom Mathiak, Krystyna A. Klasen, Martin Zvyagintsev, Mikhail Weber, René Mathiak, Klaus Front Hum Neurosci Neuroscience The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavior without interruption of the game’s narrative. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during functional magnetic resonance imaging (fMRI). Two independent coders performed the time-based analysis of the audio-visual game content. Boredom was operationalized as interaction of prolonged absence of goal-directed behavior with lowered affect in the Positive and Negative Affect Schedule (PANAS). A decrease of positive affect (PA) correlated with response amplitudes in bilateral insular clusters extending into the amygdala to prolonged inactive phases in a game play and an increase in negative affect (NA) was associated with higher responses in bilateral ventromedial prefrontal cortex (vmPFC). Precuneus and hippocampus responses were negatively correlated with changes in NA. We describe for the first time neural contributions to boredom, using a video game as complex virtual environment. Further our study confirmed that PA and NA are separable constructs, reflected by distinct neural patterns. PA may be associated with afferent limbic activity whereas NA with affective control. Frontiers Media S.A. 2013-11-28 /pmc/articles/PMC3842844/ /pubmed/24348366 http://dx.doi.org/10.3389/fnhum.2013.00820 Text en Copyright © 2013 Mathiak, Klasen, Zvyagintsev, Weber and Mathiak. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Mathiak, Krystyna A. Klasen, Martin Zvyagintsev, Mikhail Weber, René Mathiak, Klaus Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title | Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title_full | Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title_fullStr | Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title_full_unstemmed | Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title_short | Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
title_sort | neural networks underlying affective states in a multimodal virtual environment: contributions to boredom |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3842844/ https://www.ncbi.nlm.nih.gov/pubmed/24348366 http://dx.doi.org/10.3389/fnhum.2013.00820 |
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