Cargando…

Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom

The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavi...

Descripción completa

Detalles Bibliográficos
Autores principales: Mathiak, Krystyna A., Klasen, Martin, Zvyagintsev, Mikhail, Weber, René, Mathiak, Klaus
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3842844/
https://www.ncbi.nlm.nih.gov/pubmed/24348366
http://dx.doi.org/10.3389/fnhum.2013.00820
_version_ 1782293001193652224
author Mathiak, Krystyna A.
Klasen, Martin
Zvyagintsev, Mikhail
Weber, René
Mathiak, Klaus
author_facet Mathiak, Krystyna A.
Klasen, Martin
Zvyagintsev, Mikhail
Weber, René
Mathiak, Klaus
author_sort Mathiak, Krystyna A.
collection PubMed
description The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavior without interruption of the game’s narrative. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during functional magnetic resonance imaging (fMRI). Two independent coders performed the time-based analysis of the audio-visual game content. Boredom was operationalized as interaction of prolonged absence of goal-directed behavior with lowered affect in the Positive and Negative Affect Schedule (PANAS). A decrease of positive affect (PA) correlated with response amplitudes in bilateral insular clusters extending into the amygdala to prolonged inactive phases in a game play and an increase in negative affect (NA) was associated with higher responses in bilateral ventromedial prefrontal cortex (vmPFC). Precuneus and hippocampus responses were negatively correlated with changes in NA. We describe for the first time neural contributions to boredom, using a video game as complex virtual environment. Further our study confirmed that PA and NA are separable constructs, reflected by distinct neural patterns. PA may be associated with afferent limbic activity whereas NA with affective control.
format Online
Article
Text
id pubmed-3842844
institution National Center for Biotechnology Information
language English
publishDate 2013
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-38428442013-12-13 Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom Mathiak, Krystyna A. Klasen, Martin Zvyagintsev, Mikhail Weber, René Mathiak, Klaus Front Hum Neurosci Neuroscience The interaction of low perceptual stimulation or goal-directed behavior with a negative subjective evaluation may lead to boredom. This contribution to boredom may shed light on its neural correlates, which are poorly characterized so far. A video game served as simulation of free interactive behavior without interruption of the game’s narrative. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during functional magnetic resonance imaging (fMRI). Two independent coders performed the time-based analysis of the audio-visual game content. Boredom was operationalized as interaction of prolonged absence of goal-directed behavior with lowered affect in the Positive and Negative Affect Schedule (PANAS). A decrease of positive affect (PA) correlated with response amplitudes in bilateral insular clusters extending into the amygdala to prolonged inactive phases in a game play and an increase in negative affect (NA) was associated with higher responses in bilateral ventromedial prefrontal cortex (vmPFC). Precuneus and hippocampus responses were negatively correlated with changes in NA. We describe for the first time neural contributions to boredom, using a video game as complex virtual environment. Further our study confirmed that PA and NA are separable constructs, reflected by distinct neural patterns. PA may be associated with afferent limbic activity whereas NA with affective control. Frontiers Media S.A. 2013-11-28 /pmc/articles/PMC3842844/ /pubmed/24348366 http://dx.doi.org/10.3389/fnhum.2013.00820 Text en Copyright © 2013 Mathiak, Klasen, Zvyagintsev, Weber and Mathiak. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Mathiak, Krystyna A.
Klasen, Martin
Zvyagintsev, Mikhail
Weber, René
Mathiak, Klaus
Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title_full Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title_fullStr Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title_full_unstemmed Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title_short Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
title_sort neural networks underlying affective states in a multimodal virtual environment: contributions to boredom
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3842844/
https://www.ncbi.nlm.nih.gov/pubmed/24348366
http://dx.doi.org/10.3389/fnhum.2013.00820
work_keys_str_mv AT mathiakkrystynaa neuralnetworksunderlyingaffectivestatesinamultimodalvirtualenvironmentcontributionstoboredom
AT klasenmartin neuralnetworksunderlyingaffectivestatesinamultimodalvirtualenvironmentcontributionstoboredom
AT zvyagintsevmikhail neuralnetworksunderlyingaffectivestatesinamultimodalvirtualenvironmentcontributionstoboredom
AT weberrene neuralnetworksunderlyingaffectivestatesinamultimodalvirtualenvironmentcontributionstoboredom
AT mathiakklaus neuralnetworksunderlyingaffectivestatesinamultimodalvirtualenvironmentcontributionstoboredom