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Extrapolating Weak Selection in Evolutionary Games

In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivat...

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Autores principales: Wu, Bin, García, Julián, Hauert, Christoph, Traulsen, Arne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3854678/
https://www.ncbi.nlm.nih.gov/pubmed/24339769
http://dx.doi.org/10.1371/journal.pcbi.1003381
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author Wu, Bin
García, Julián
Hauert, Christoph
Traulsen, Arne
author_facet Wu, Bin
García, Julián
Hauert, Christoph
Traulsen, Arne
author_sort Wu, Bin
collection PubMed
description In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By “qualitatively valid” we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Image: see text]. In particular, rank changes are almost certain for [Image: see text], which jeopardizes the predictive power of results derived for weak selection.
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spelling pubmed-38546782013-12-11 Extrapolating Weak Selection in Evolutionary Games Wu, Bin García, Julián Hauert, Christoph Traulsen, Arne PLoS Comput Biol Research Article In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By “qualitatively valid” we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies [Image: see text]. In particular, rank changes are almost certain for [Image: see text], which jeopardizes the predictive power of results derived for weak selection. Public Library of Science 2013-12-05 /pmc/articles/PMC3854678/ /pubmed/24339769 http://dx.doi.org/10.1371/journal.pcbi.1003381 Text en © 2013 Wu et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Wu, Bin
García, Julián
Hauert, Christoph
Traulsen, Arne
Extrapolating Weak Selection in Evolutionary Games
title Extrapolating Weak Selection in Evolutionary Games
title_full Extrapolating Weak Selection in Evolutionary Games
title_fullStr Extrapolating Weak Selection in Evolutionary Games
title_full_unstemmed Extrapolating Weak Selection in Evolutionary Games
title_short Extrapolating Weak Selection in Evolutionary Games
title_sort extrapolating weak selection in evolutionary games
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3854678/
https://www.ncbi.nlm.nih.gov/pubmed/24339769
http://dx.doi.org/10.1371/journal.pcbi.1003381
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