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Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials

Performance on the Iowa Gambling Task (IGT) in clinical populations can be interpreted only in relation to established baseline performance in normal populations. As in all comparisons of assessment tools, the normal baseline must reflect performance under conditions in which subjects can function a...

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Detalles Bibliográficos
Autores principales: Overman, William H., Pierce, Allison
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3859904/
https://www.ncbi.nlm.nih.gov/pubmed/24376431
http://dx.doi.org/10.3389/fpsyg.2013.00935
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author Overman, William H.
Pierce, Allison
author_facet Overman, William H.
Pierce, Allison
author_sort Overman, William H.
collection PubMed
description Performance on the Iowa Gambling Task (IGT) in clinical populations can be interpreted only in relation to established baseline performance in normal populations. As in all comparisons of assessment tools, the normal baseline must reflect performance under conditions in which subjects can function at their best levels. In this review, we show that a number of variables enhance IGT performance in non-clinical participants. First, optimal performance is produced by having participants turn over real cards while viewing virtual cards on a computer screen. The use of only virtual cards results in significantly lower performance than the combination of real + virtual cards. Secondly, administration of more than 100 trials also enhances performance. When using the real/virtual card procedure, performance is shown to significantly increase from early adolescence through young adulthood. Under these conditions young (mean age 19 years) and older (mean age 59 years) adults perform equally. Females, as a group, score lower than males because females tend to choose cards from high-frequency-of-gain Deck B. Groups of females with high or low gonadal hormones perform equally. Concurrent tasks, e.g., presentation of aromas, decrease performance in males. Age and gender effects are discussed in terms of a dynamic between testosterone and orbital prefrontal cortex.
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spelling pubmed-38599042013-12-27 Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials Overman, William H. Pierce, Allison Front Psychol Psychology Performance on the Iowa Gambling Task (IGT) in clinical populations can be interpreted only in relation to established baseline performance in normal populations. As in all comparisons of assessment tools, the normal baseline must reflect performance under conditions in which subjects can function at their best levels. In this review, we show that a number of variables enhance IGT performance in non-clinical participants. First, optimal performance is produced by having participants turn over real cards while viewing virtual cards on a computer screen. The use of only virtual cards results in significantly lower performance than the combination of real + virtual cards. Secondly, administration of more than 100 trials also enhances performance. When using the real/virtual card procedure, performance is shown to significantly increase from early adolescence through young adulthood. Under these conditions young (mean age 19 years) and older (mean age 59 years) adults perform equally. Females, as a group, score lower than males because females tend to choose cards from high-frequency-of-gain Deck B. Groups of females with high or low gonadal hormones perform equally. Concurrent tasks, e.g., presentation of aromas, decrease performance in males. Age and gender effects are discussed in terms of a dynamic between testosterone and orbital prefrontal cortex. Frontiers Media S.A. 2013-12-12 /pmc/articles/PMC3859904/ /pubmed/24376431 http://dx.doi.org/10.3389/fpsyg.2013.00935 Text en Copyright © 2013 Overman and Pierce. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Overman, William H.
Pierce, Allison
Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title_full Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title_fullStr Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title_full_unstemmed Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title_short Iowa Gambling Task with non-clinical participants: effects of using real + virtual cards and additional trials
title_sort iowa gambling task with non-clinical participants: effects of using real + virtual cards and additional trials
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3859904/
https://www.ncbi.nlm.nih.gov/pubmed/24376431
http://dx.doi.org/10.3389/fpsyg.2013.00935
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