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Curiosity driven reinforcement learning for motion planning on humanoids
Most previous work on artificial curiosity (AC) and intrinsic motivation focuses on basic concepts and theory. Experimental results are generally limited to toy scenarios, such as navigation in a simulated maze, or control of a simple mechanical system with one or two degrees of freedom. To study AC...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3881010/ https://www.ncbi.nlm.nih.gov/pubmed/24432001 http://dx.doi.org/10.3389/fnbot.2013.00025 |
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author | Frank, Mikhail Leitner, Jürgen Stollenga, Marijn Förster, Alexander Schmidhuber, Jürgen |
author_facet | Frank, Mikhail Leitner, Jürgen Stollenga, Marijn Förster, Alexander Schmidhuber, Jürgen |
author_sort | Frank, Mikhail |
collection | PubMed |
description | Most previous work on artificial curiosity (AC) and intrinsic motivation focuses on basic concepts and theory. Experimental results are generally limited to toy scenarios, such as navigation in a simulated maze, or control of a simple mechanical system with one or two degrees of freedom. To study AC in a more realistic setting, we embody a curious agent in the complex iCub humanoid robot. Our novel reinforcement learning (RL) framework consists of a state-of-the-art, low-level, reactive control layer, which controls the iCub while respecting constraints, and a high-level curious agent, which explores the iCub's state-action space through information gain maximization, learning a world model from experience, controlling the actual iCub hardware in real-time. To the best of our knowledge, this is the first ever embodied, curious agent for real-time motion planning on a humanoid. We demonstrate that it can learn compact Markov models to represent large regions of the iCub's configuration space, and that the iCub explores intelligently, showing interest in its physical constraints as well as in objects it finds in its environment. |
format | Online Article Text |
id | pubmed-3881010 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-38810102014-01-15 Curiosity driven reinforcement learning for motion planning on humanoids Frank, Mikhail Leitner, Jürgen Stollenga, Marijn Förster, Alexander Schmidhuber, Jürgen Front Neurorobot Neuroscience Most previous work on artificial curiosity (AC) and intrinsic motivation focuses on basic concepts and theory. Experimental results are generally limited to toy scenarios, such as navigation in a simulated maze, or control of a simple mechanical system with one or two degrees of freedom. To study AC in a more realistic setting, we embody a curious agent in the complex iCub humanoid robot. Our novel reinforcement learning (RL) framework consists of a state-of-the-art, low-level, reactive control layer, which controls the iCub while respecting constraints, and a high-level curious agent, which explores the iCub's state-action space through information gain maximization, learning a world model from experience, controlling the actual iCub hardware in real-time. To the best of our knowledge, this is the first ever embodied, curious agent for real-time motion planning on a humanoid. We demonstrate that it can learn compact Markov models to represent large regions of the iCub's configuration space, and that the iCub explores intelligently, showing interest in its physical constraints as well as in objects it finds in its environment. Frontiers Media S.A. 2014-01-06 /pmc/articles/PMC3881010/ /pubmed/24432001 http://dx.doi.org/10.3389/fnbot.2013.00025 Text en Copyright © 2014 Frank, Leitner, Stollenga, Förster and Schmidhuber. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Frank, Mikhail Leitner, Jürgen Stollenga, Marijn Förster, Alexander Schmidhuber, Jürgen Curiosity driven reinforcement learning for motion planning on humanoids |
title | Curiosity driven reinforcement learning for motion planning on humanoids |
title_full | Curiosity driven reinforcement learning for motion planning on humanoids |
title_fullStr | Curiosity driven reinforcement learning for motion planning on humanoids |
title_full_unstemmed | Curiosity driven reinforcement learning for motion planning on humanoids |
title_short | Curiosity driven reinforcement learning for motion planning on humanoids |
title_sort | curiosity driven reinforcement learning for motion planning on humanoids |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3881010/ https://www.ncbi.nlm.nih.gov/pubmed/24432001 http://dx.doi.org/10.3389/fnbot.2013.00025 |
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