Cargando…
Recall and recognition of in-game advertising: the role of game control
Digital gaming has become one of the largest entertainment sectors worldwide, increasingly turning the medium into a promising vehicle for advertisers. As a result, the inclusion of advertising messages in digital games or in-game advertising (IGA) is expected to grow steadily over the course of the...
Autores principales: | Herrewijn, Laura, Poels, Karolien |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3901361/ https://www.ncbi.nlm.nih.gov/pubmed/24478736 http://dx.doi.org/10.3389/fpsyg.2013.01023 |
Ejemplares similares
-
The Commemoration of Independence Day: Recalling Indonesian Traditional Games
por: Fitri, Mustika, et al.
Publicado: (2020) -
The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness
por: Mishra, Sita, et al.
Publicado: (2021) -
Congruity of Virtual Reality In-Game Advertising
por: Lupinek, Joshua M., et al.
Publicado: (2021) -
Consumer Neuroscience-Based Metrics Predict Recall, Liking and Viewing Rates in Online Advertising
por: Guixeres, Jaime, et al.
Publicado: (2017) -
Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES)
por: Hilgard, Joseph, et al.
Publicado: (2013)