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A Study of the Correlation between Computer Games and Adolescent Behavioral Problems

BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public unc...

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Detalles Bibliográficos
Autores principales: Shokouhi-Moqhaddam, Solmaz, Khezri-Moghadam, Noshiravan, Javanmard, Zeinab, Sarmadi-Ansar, Hassan, Aminaee, Mehran, Shokouhi-Moqhaddam, Majid, Zivari-Rahman, Mahmoud
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Kerman University of Medical Sciences 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905568/
https://www.ncbi.nlm.nih.gov/pubmed/24494157
Descripción
Sumario:BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students. METHODS: This was a descriptive-correlative study on 384 randomly chosen male guidance school students. They were asked to answer the researcher's questionnaire about computer games and Achenbach’s Youth Self-Report (YSR). FINDINGS: The Results of this study indicated that there was about 95% direct significant correlation between the amount of playing games among adolescents and anxiety/depression, withdrawn/depression, rule-breaking behaviors, aggression, and social problems. However, there was no statistically significant correlation between the amount of computer game usage and physical complaints, thinking problems, and attention problems. In addition, there was a significant correlation between the students’ place of living and their parents’ job, and using computer games. CONCLUSION: Computer games lead to anxiety, depression, withdrawal, rule-breaking behavior, aggression, and social problems in adolescents.