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A Study of the Correlation between Computer Games and Adolescent Behavioral Problems

BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public unc...

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Autores principales: Shokouhi-Moqhaddam, Solmaz, Khezri-Moghadam, Noshiravan, Javanmard, Zeinab, Sarmadi-Ansar, Hassan, Aminaee, Mehran, Shokouhi-Moqhaddam, Majid, Zivari-Rahman, Mahmoud
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Kerman University of Medical Sciences 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905568/
https://www.ncbi.nlm.nih.gov/pubmed/24494157
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author Shokouhi-Moqhaddam, Solmaz
Khezri-Moghadam, Noshiravan
Javanmard, Zeinab
Sarmadi-Ansar, Hassan
Aminaee, Mehran
Shokouhi-Moqhaddam, Majid
Zivari-Rahman, Mahmoud
author_facet Shokouhi-Moqhaddam, Solmaz
Khezri-Moghadam, Noshiravan
Javanmard, Zeinab
Sarmadi-Ansar, Hassan
Aminaee, Mehran
Shokouhi-Moqhaddam, Majid
Zivari-Rahman, Mahmoud
author_sort Shokouhi-Moqhaddam, Solmaz
collection PubMed
description BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students. METHODS: This was a descriptive-correlative study on 384 randomly chosen male guidance school students. They were asked to answer the researcher's questionnaire about computer games and Achenbach’s Youth Self-Report (YSR). FINDINGS: The Results of this study indicated that there was about 95% direct significant correlation between the amount of playing games among adolescents and anxiety/depression, withdrawn/depression, rule-breaking behaviors, aggression, and social problems. However, there was no statistically significant correlation between the amount of computer game usage and physical complaints, thinking problems, and attention problems. In addition, there was a significant correlation between the students’ place of living and their parents’ job, and using computer games. CONCLUSION: Computer games lead to anxiety, depression, withdrawal, rule-breaking behavior, aggression, and social problems in adolescents.
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spelling pubmed-39055682014-02-03 A Study of the Correlation between Computer Games and Adolescent Behavioral Problems Shokouhi-Moqhaddam, Solmaz Khezri-Moghadam, Noshiravan Javanmard, Zeinab Sarmadi-Ansar, Hassan Aminaee, Mehran Shokouhi-Moqhaddam, Majid Zivari-Rahman, Mahmoud Addict Health Original Article BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students. METHODS: This was a descriptive-correlative study on 384 randomly chosen male guidance school students. They were asked to answer the researcher's questionnaire about computer games and Achenbach’s Youth Self-Report (YSR). FINDINGS: The Results of this study indicated that there was about 95% direct significant correlation between the amount of playing games among adolescents and anxiety/depression, withdrawn/depression, rule-breaking behaviors, aggression, and social problems. However, there was no statistically significant correlation between the amount of computer game usage and physical complaints, thinking problems, and attention problems. In addition, there was a significant correlation between the students’ place of living and their parents’ job, and using computer games. CONCLUSION: Computer games lead to anxiety, depression, withdrawal, rule-breaking behavior, aggression, and social problems in adolescents. Kerman University of Medical Sciences 2013 /pmc/articles/PMC3905568/ /pubmed/24494157 Text en © 2013 Kerman University of Medical Sciences http://creativecommons.org/licenses/by-nc/3.0/ This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License which allows users to read, copy, distribute and make derivative works for non-commercial purposes from the material, as long as the author of the original work is cited properly.
spellingShingle Original Article
Shokouhi-Moqhaddam, Solmaz
Khezri-Moghadam, Noshiravan
Javanmard, Zeinab
Sarmadi-Ansar, Hassan
Aminaee, Mehran
Shokouhi-Moqhaddam, Majid
Zivari-Rahman, Mahmoud
A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title_full A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title_fullStr A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title_full_unstemmed A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title_short A Study of the Correlation between Computer Games and Adolescent Behavioral Problems
title_sort study of the correlation between computer games and adolescent behavioral problems
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905568/
https://www.ncbi.nlm.nih.gov/pubmed/24494157
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