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I PLAY AT WORK—ten principles for transforming work processes through gamification

Gamified workplaces could be a positive and innovative solution to addressing contemporary problems in organizations. Such problems include high levels of stress, reduced sense of community, reduced loyalty and rapid changes in the workforce. To better prepare organizations for the future it may be...

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Detalles Bibliográficos
Autores principales: Oprescu, Florin, Jones, Christian, Katsikitis, Mary
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3906598/
https://www.ncbi.nlm.nih.gov/pubmed/24523704
http://dx.doi.org/10.3389/fpsyg.2014.00014

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