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Cognitive behavioral game design: a unified model for designing serious games
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2014
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3910127/ https://www.ncbi.nlm.nih.gov/pubmed/24550858 http://dx.doi.org/10.3389/fpsyg.2014.00028 |
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author | Starks, Katryna |
author_facet | Starks, Katryna |
author_sort | Starks, Katryna |
collection | PubMed |
description | Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner’s (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games. |
format | Online Article Text |
id | pubmed-3910127 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39101272014-02-18 Cognitive behavioral game design: a unified model for designing serious games Starks, Katryna Front Psychol Psychology Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner’s (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games. Frontiers Media S.A. 2014-02-03 /pmc/articles/PMC3910127/ /pubmed/24550858 http://dx.doi.org/10.3389/fpsyg.2014.00028 Text en Copyright © 2014 Starks. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Starks, Katryna Cognitive behavioral game design: a unified model for designing serious games |
title | Cognitive behavioral game design: a unified model for designing serious games |
title_full | Cognitive behavioral game design: a unified model for designing serious games |
title_fullStr | Cognitive behavioral game design: a unified model for designing serious games |
title_full_unstemmed | Cognitive behavioral game design: a unified model for designing serious games |
title_short | Cognitive behavioral game design: a unified model for designing serious games |
title_sort | cognitive behavioral game design: a unified model for designing serious games |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3910127/ https://www.ncbi.nlm.nih.gov/pubmed/24550858 http://dx.doi.org/10.3389/fpsyg.2014.00028 |
work_keys_str_mv | AT starkskatryna cognitivebehavioralgamedesignaunifiedmodelfordesigningseriousgames |