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Interactive Multiple Object Tracking (iMOT)
We introduce a new task for exploring the relationship between action and attention. In this interactive multiple object tracking (iMOT) task, implemented as an iPad app, participants were presented with a display of multiple, visually identical disks which moved independently. The task was to preve...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3911935/ https://www.ncbi.nlm.nih.gov/pubmed/24498288 http://dx.doi.org/10.1371/journal.pone.0086974 |
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author | Thornton, Ian M. Bülthoff, Heinrich H. Horowitz, Todd S. Rynning, Aksel Lee, Seong-Whan |
author_facet | Thornton, Ian M. Bülthoff, Heinrich H. Horowitz, Todd S. Rynning, Aksel Lee, Seong-Whan |
author_sort | Thornton, Ian M. |
collection | PubMed |
description | We introduce a new task for exploring the relationship between action and attention. In this interactive multiple object tracking (iMOT) task, implemented as an iPad app, participants were presented with a display of multiple, visually identical disks which moved independently. The task was to prevent any collisions during a fixed duration. Participants could perturb object trajectories via the touchscreen. In Experiment 1, we used a staircase procedure to measure the ability to control moving objects. Object speed was set to 1°/s. On average participants could control 8.4 items without collision. Individual control strategies were quite variable, but did not predict overall performance. In Experiment 2, we compared iMOT with standard MOT performance using identical displays. Object speed was set to 2°/s. Participants could reliably control more objects (M = 6.6) than they could track (M = 4.0), but performance in the two tasks was positively correlated. In Experiment 3, we used a dual-task design. Compared to single-task baseline, iMOT performance decreased and MOT performance increased when the two tasks had to be completed together. Overall, these findings suggest: 1) There is a clear limit to the number of items that can be simultaneously controlled, for a given speed and display density; 2) participants can control more items than they can track; 3) task-relevant action appears not to disrupt MOT performance in the current experimental context. |
format | Online Article Text |
id | pubmed-3911935 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-39119352014-02-04 Interactive Multiple Object Tracking (iMOT) Thornton, Ian M. Bülthoff, Heinrich H. Horowitz, Todd S. Rynning, Aksel Lee, Seong-Whan PLoS One Research Article We introduce a new task for exploring the relationship between action and attention. In this interactive multiple object tracking (iMOT) task, implemented as an iPad app, participants were presented with a display of multiple, visually identical disks which moved independently. The task was to prevent any collisions during a fixed duration. Participants could perturb object trajectories via the touchscreen. In Experiment 1, we used a staircase procedure to measure the ability to control moving objects. Object speed was set to 1°/s. On average participants could control 8.4 items without collision. Individual control strategies were quite variable, but did not predict overall performance. In Experiment 2, we compared iMOT with standard MOT performance using identical displays. Object speed was set to 2°/s. Participants could reliably control more objects (M = 6.6) than they could track (M = 4.0), but performance in the two tasks was positively correlated. In Experiment 3, we used a dual-task design. Compared to single-task baseline, iMOT performance decreased and MOT performance increased when the two tasks had to be completed together. Overall, these findings suggest: 1) There is a clear limit to the number of items that can be simultaneously controlled, for a given speed and display density; 2) participants can control more items than they can track; 3) task-relevant action appears not to disrupt MOT performance in the current experimental context. Public Library of Science 2014-02-03 /pmc/articles/PMC3911935/ /pubmed/24498288 http://dx.doi.org/10.1371/journal.pone.0086974 Text en © 2014 Thornton et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Thornton, Ian M. Bülthoff, Heinrich H. Horowitz, Todd S. Rynning, Aksel Lee, Seong-Whan Interactive Multiple Object Tracking (iMOT) |
title |
Interactive Multiple Object Tracking (iMOT) |
title_full |
Interactive Multiple Object Tracking (iMOT) |
title_fullStr |
Interactive Multiple Object Tracking (iMOT) |
title_full_unstemmed |
Interactive Multiple Object Tracking (iMOT) |
title_short |
Interactive Multiple Object Tracking (iMOT) |
title_sort | interactive multiple object tracking (imot) |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3911935/ https://www.ncbi.nlm.nih.gov/pubmed/24498288 http://dx.doi.org/10.1371/journal.pone.0086974 |
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