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Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability...

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Detalles Bibliográficos
Autores principales: Goble, Daniel J, Cone, Brian L, Fling, Brett W
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3922272/
https://www.ncbi.nlm.nih.gov/pubmed/24507245
http://dx.doi.org/10.1186/1743-0003-11-12
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author Goble, Daniel J
Cone, Brian L
Fling, Brett W
author_facet Goble, Daniel J
Cone, Brian L
Fling, Brett W
author_sort Goble, Daniel J
collection PubMed
description The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system’s use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool.
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spelling pubmed-39222722014-02-26 Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search” Goble, Daniel J Cone, Brian L Fling, Brett W J Neuroeng Rehabil Review The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system’s use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool. BioMed Central 2014-02-08 /pmc/articles/PMC3922272/ /pubmed/24507245 http://dx.doi.org/10.1186/1743-0003-11-12 Text en Copyright © 2014 Goble et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Review
Goble, Daniel J
Cone, Brian L
Fling, Brett W
Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title_full Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title_fullStr Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title_full_unstemmed Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title_short Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
title_sort using the wii fit as a tool for balance assessment and neurorehabilitation: the first half decade of “wii-search”
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3922272/
https://www.ncbi.nlm.nih.gov/pubmed/24507245
http://dx.doi.org/10.1186/1743-0003-11-12
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