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Iterated crowdsourcing dilemma game
The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for th...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3924214/ https://www.ncbi.nlm.nih.gov/pubmed/24526244 http://dx.doi.org/10.1038/srep04100 |
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author | Oishi, Koji Cebrian, Manuel Abeliuk, Andres Masuda, Naoki |
author_facet | Oishi, Koji Cebrian, Manuel Abeliuk, Andres Masuda, Naoki |
author_sort | Oishi, Koji |
collection | PubMed |
description | The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for the attacker. We extend a previously proposed crowdsourcing dilemma game to an iterated game to address this question. We enumerate pure evolutionarily stable strategies within the class of so-called reactive strategies, i.e., those depending on the last action of the opponent. Among the 4096 possible reactive strategies, we find 16 strategies each of which is stable in some parameter regions. Repeated encounters of the players can improve social welfare when the damage inflicted by an attack and the cost of attack are both small. Under the current framework, repeated interactions do not really ameliorate the crowdsourcing dilemma in a majority of the parameter space. |
format | Online Article Text |
id | pubmed-3924214 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Nature Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-39242142014-02-14 Iterated crowdsourcing dilemma game Oishi, Koji Cebrian, Manuel Abeliuk, Andres Masuda, Naoki Sci Rep Article The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for the attacker. We extend a previously proposed crowdsourcing dilemma game to an iterated game to address this question. We enumerate pure evolutionarily stable strategies within the class of so-called reactive strategies, i.e., those depending on the last action of the opponent. Among the 4096 possible reactive strategies, we find 16 strategies each of which is stable in some parameter regions. Repeated encounters of the players can improve social welfare when the damage inflicted by an attack and the cost of attack are both small. Under the current framework, repeated interactions do not really ameliorate the crowdsourcing dilemma in a majority of the parameter space. Nature Publishing Group 2014-02-14 /pmc/articles/PMC3924214/ /pubmed/24526244 http://dx.doi.org/10.1038/srep04100 Text en Copyright © 2014, Macmillan Publishers Limited. All rights reserved http://creativecommons.org/licenses/by/3.0/ This work is licensed under a Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ |
spellingShingle | Article Oishi, Koji Cebrian, Manuel Abeliuk, Andres Masuda, Naoki Iterated crowdsourcing dilemma game |
title | Iterated crowdsourcing dilemma game |
title_full | Iterated crowdsourcing dilemma game |
title_fullStr | Iterated crowdsourcing dilemma game |
title_full_unstemmed | Iterated crowdsourcing dilemma game |
title_short | Iterated crowdsourcing dilemma game |
title_sort | iterated crowdsourcing dilemma game |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3924214/ https://www.ncbi.nlm.nih.gov/pubmed/24526244 http://dx.doi.org/10.1038/srep04100 |
work_keys_str_mv | AT oishikoji iteratedcrowdsourcingdilemmagame AT cebrianmanuel iteratedcrowdsourcingdilemmagame AT abeliukandres iteratedcrowdsourcingdilemmagame AT masudanaoki iteratedcrowdsourcingdilemmagame |