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Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle Activities of the Trunk and Lower Extremities of Normal Adults
[Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise g...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3944304/ https://www.ncbi.nlm.nih.gov/pubmed/24648647 http://dx.doi.org/10.1589/jpts.26.271 |
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author | Park, Jungseo Lee, Daehee Lee, Sangyong |
author_facet | Park, Jungseo Lee, Daehee Lee, Sangyong |
author_sort | Park, Jungseo |
collection | PubMed |
description | [Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise group (VREG, n=12) and a stable surface exercise group (SEG, n=12). [Methods] The exercises of the VREG using the Nintendo Wii Fit and the SEG using a stable surface were conducted three times a week for six weeks. Electromyography was used to measure the muscle activities of the tibialis anterior (TA), medial gastrocnemius (MG), erector spinae (ES), and rectus abdominal (RA) muscles. [Results] VREG showed significant within group differences in TA and MG muscle activities, while the SEG showed a significant difference in the muscle activity of the MG. [Conclusion] Virtual reality exercise using the Nintendo Wii Fit was an effective intervention for the muscle activities of the TA and MG of normal adults. |
format | Online Article Text |
id | pubmed-3944304 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | The Society of Physical Therapy Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-39443042014-03-19 Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle Activities of the Trunk and Lower Extremities of Normal Adults Park, Jungseo Lee, Daehee Lee, Sangyong J Phys Ther Sci Original [Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise group (VREG, n=12) and a stable surface exercise group (SEG, n=12). [Methods] The exercises of the VREG using the Nintendo Wii Fit and the SEG using a stable surface were conducted three times a week for six weeks. Electromyography was used to measure the muscle activities of the tibialis anterior (TA), medial gastrocnemius (MG), erector spinae (ES), and rectus abdominal (RA) muscles. [Results] VREG showed significant within group differences in TA and MG muscle activities, while the SEG showed a significant difference in the muscle activity of the MG. [Conclusion] Virtual reality exercise using the Nintendo Wii Fit was an effective intervention for the muscle activities of the TA and MG of normal adults. The Society of Physical Therapy Science 2014-02-28 2014-02 /pmc/articles/PMC3944304/ /pubmed/24648647 http://dx.doi.org/10.1589/jpts.26.271 Text en 2014©by the Society of Physical Therapy Science http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivatives (by-nc-nd) License. |
spellingShingle | Original Park, Jungseo Lee, Daehee Lee, Sangyong Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle Activities of the Trunk and Lower Extremities of Normal Adults |
title | Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle
Activities of the Trunk and Lower Extremities of Normal Adults |
title_full | Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle
Activities of the Trunk and Lower Extremities of Normal Adults |
title_fullStr | Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle
Activities of the Trunk and Lower Extremities of Normal Adults |
title_full_unstemmed | Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle
Activities of the Trunk and Lower Extremities of Normal Adults |
title_short | Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle
Activities of the Trunk and Lower Extremities of Normal Adults |
title_sort | effect of virtual reality exercise using the nintendo wii fit on muscle
activities of the trunk and lower extremities of normal adults |
topic | Original |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3944304/ https://www.ncbi.nlm.nih.gov/pubmed/24648647 http://dx.doi.org/10.1589/jpts.26.271 |
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