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Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU
The active appearance model (AAM) is one of the most powerful model-based object detecting and tracking methods which has been widely used in various situations. However, the high-dimensional texture representation causes very time-consuming computations, which makes the AAM difficult to apply to re...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3958704/ https://www.ncbi.nlm.nih.gov/pubmed/24723812 http://dx.doi.org/10.1155/2014/528080 |
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author | Wang, Jinwei Ma, Xirong Zhu, Yuanping Sun, Jizhou |
author_facet | Wang, Jinwei Ma, Xirong Zhu, Yuanping Sun, Jizhou |
author_sort | Wang, Jinwei |
collection | PubMed |
description | The active appearance model (AAM) is one of the most powerful model-based object detecting and tracking methods which has been widely used in various situations. However, the high-dimensional texture representation causes very time-consuming computations, which makes the AAM difficult to apply to real-time systems. The emergence of modern graphics processing units (GPUs) that feature a many-core, fine-grained parallel architecture provides new and promising solutions to overcome the computational challenge. In this paper, we propose an efficient parallel implementation of the AAM fitting algorithm on GPUs. Our design idea is fine grain parallelism in which we distribute the texture data of the AAM, in pixels, to thousands of parallel GPU threads for processing, which makes the algorithm fit better into the GPU architecture. We implement our algorithm using the compute unified device architecture (CUDA) on the Nvidia's GTX 650 GPU, which has the latest Kepler architecture. To compare the performance of our algorithm with different data sizes, we built sixteen face AAM models of different dimensional textures. The experiment results show that our parallel AAM fitting algorithm can achieve real-time performance for videos even on very high-dimensional textures. |
format | Online Article Text |
id | pubmed-3958704 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-39587042014-04-10 Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU Wang, Jinwei Ma, Xirong Zhu, Yuanping Sun, Jizhou ScientificWorldJournal Research Article The active appearance model (AAM) is one of the most powerful model-based object detecting and tracking methods which has been widely used in various situations. However, the high-dimensional texture representation causes very time-consuming computations, which makes the AAM difficult to apply to real-time systems. The emergence of modern graphics processing units (GPUs) that feature a many-core, fine-grained parallel architecture provides new and promising solutions to overcome the computational challenge. In this paper, we propose an efficient parallel implementation of the AAM fitting algorithm on GPUs. Our design idea is fine grain parallelism in which we distribute the texture data of the AAM, in pixels, to thousands of parallel GPU threads for processing, which makes the algorithm fit better into the GPU architecture. We implement our algorithm using the compute unified device architecture (CUDA) on the Nvidia's GTX 650 GPU, which has the latest Kepler architecture. To compare the performance of our algorithm with different data sizes, we built sixteen face AAM models of different dimensional textures. The experiment results show that our parallel AAM fitting algorithm can achieve real-time performance for videos even on very high-dimensional textures. Hindawi Publishing Corporation 2014-03-02 /pmc/articles/PMC3958704/ /pubmed/24723812 http://dx.doi.org/10.1155/2014/528080 Text en Copyright © 2014 Jinwei Wang et al. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Wang, Jinwei Ma, Xirong Zhu, Yuanping Sun, Jizhou Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title | Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title_full | Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title_fullStr | Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title_full_unstemmed | Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title_short | Efficient Parallel Implementation of Active Appearance Model Fitting Algorithm on GPU |
title_sort | efficient parallel implementation of active appearance model fitting algorithm on gpu |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3958704/ https://www.ncbi.nlm.nih.gov/pubmed/24723812 http://dx.doi.org/10.1155/2014/528080 |
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