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Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial

A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task de...

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Autores principales: Mayas, Julia, Parmentier, Fabrice B. R., Andrés, Pilar, Ballesteros, Soledad
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3960226/
https://www.ncbi.nlm.nih.gov/pubmed/24647551
http://dx.doi.org/10.1371/journal.pone.0092269
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author Mayas, Julia
Parmentier, Fabrice B. R.
Andrés, Pilar
Ballesteros, Soledad
author_facet Mayas, Julia
Parmentier, Fabrice B. R.
Andrés, Pilar
Ballesteros, Soledad
author_sort Mayas, Julia
collection PubMed
description A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions. TRIAL REGISTRATION: ClinicalTrials.gov NCT02007616
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spelling pubmed-39602262014-03-24 Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial Mayas, Julia Parmentier, Fabrice B. R. Andrés, Pilar Ballesteros, Soledad PLoS One Research Article A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions. TRIAL REGISTRATION: ClinicalTrials.gov NCT02007616 Public Library of Science 2014-03-19 /pmc/articles/PMC3960226/ /pubmed/24647551 http://dx.doi.org/10.1371/journal.pone.0092269 Text en © 2014 Mayas et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Mayas, Julia
Parmentier, Fabrice B. R.
Andrés, Pilar
Ballesteros, Soledad
Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title_full Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title_fullStr Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title_full_unstemmed Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title_short Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
title_sort plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3960226/
https://www.ncbi.nlm.nih.gov/pubmed/24647551
http://dx.doi.org/10.1371/journal.pone.0092269
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