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Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and r...
Autores principales: | , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3970032/ https://www.ncbi.nlm.nih.gov/pubmed/24715864 http://dx.doi.org/10.3389/fnagi.2014.00054 |
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author | Robert, Philippe H. König, Alexandra Amieva, Hélene Andrieu, Sandrine Bremond, François Bullock, Roger Ceccaldi, Mathieu Dubois, Bruno Gauthier, Serge Kenigsberg, Paul-Ariel Nave, Stéphane Orgogozo, Jean M. Piano, Julie Benoit, Michel Touchon, Jacques Vellas, Bruno Yesavage, Jerome Manera, Valeria |
author_facet | Robert, Philippe H. König, Alexandra Amieva, Hélene Andrieu, Sandrine Bremond, François Bullock, Roger Ceccaldi, Mathieu Dubois, Bruno Gauthier, Serge Kenigsberg, Paul-Ariel Nave, Stéphane Orgogozo, Jean M. Piano, Julie Benoit, Michel Touchon, Jacques Vellas, Bruno Yesavage, Jerome Manera, Valeria |
author_sort | Robert, Philippe H. |
collection | PubMed |
description | Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and rehabilitation. This is the underlying idea for the development of Serious Games (SG). These are digital applications specially adapted for purposes other than entertaining; such as rehabilitation, training and education. Recently, there has been an increase of interest in the use of SG targeting patients with ADRD. However, this field is completely uncharted, and the clinical, ethical, economic and research impact of the employment of SG in these target populations has never been systematically addressed. The aim of this paper is to systematically analyze the Strengths, Weaknesses, Opportunities, and Threats (SWOT) of employing SG with patients with ADRD in order to provide practical recommendations for the development and use of SG in these populations. These analyses and recommendations were gathered, commented on and validated during a 2-round workshop in the context of the 2013 Clinical Trial of Alzheimer's Disease (CTAD) conference, and endorsed by stakeholders in the field. The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD. However, more interdisciplinary work should be done in order to create SG specifically targeting these populations. Furthermore, in order to acquire more academic and professional credibility and acceptance, it will be necessary to invest more in research targeting efficacy and feasibility. Finally, the emerging ethical challenges should be considered a priority. |
format | Online Article Text |
id | pubmed-3970032 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39700322014-04-08 Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty Robert, Philippe H. König, Alexandra Amieva, Hélene Andrieu, Sandrine Bremond, François Bullock, Roger Ceccaldi, Mathieu Dubois, Bruno Gauthier, Serge Kenigsberg, Paul-Ariel Nave, Stéphane Orgogozo, Jean M. Piano, Julie Benoit, Michel Touchon, Jacques Vellas, Bruno Yesavage, Jerome Manera, Valeria Front Aging Neurosci Neuroscience Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and rehabilitation. This is the underlying idea for the development of Serious Games (SG). These are digital applications specially adapted for purposes other than entertaining; such as rehabilitation, training and education. Recently, there has been an increase of interest in the use of SG targeting patients with ADRD. However, this field is completely uncharted, and the clinical, ethical, economic and research impact of the employment of SG in these target populations has never been systematically addressed. The aim of this paper is to systematically analyze the Strengths, Weaknesses, Opportunities, and Threats (SWOT) of employing SG with patients with ADRD in order to provide practical recommendations for the development and use of SG in these populations. These analyses and recommendations were gathered, commented on and validated during a 2-round workshop in the context of the 2013 Clinical Trial of Alzheimer's Disease (CTAD) conference, and endorsed by stakeholders in the field. The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD. However, more interdisciplinary work should be done in order to create SG specifically targeting these populations. Furthermore, in order to acquire more academic and professional credibility and acceptance, it will be necessary to invest more in research targeting efficacy and feasibility. Finally, the emerging ethical challenges should be considered a priority. Frontiers Media S.A. 2014-03-24 /pmc/articles/PMC3970032/ /pubmed/24715864 http://dx.doi.org/10.3389/fnagi.2014.00054 Text en Copyright © 2014 Robert, König, Amieva, Andrieu, Bremond, Bullock, Ceccaldi, Dubois, Gauthier, Kenigsberg, Nave, Orgogozo, Piano, Benoit, Touchon, Vellas, Yesavage and Manera. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Robert, Philippe H. König, Alexandra Amieva, Hélene Andrieu, Sandrine Bremond, François Bullock, Roger Ceccaldi, Mathieu Dubois, Bruno Gauthier, Serge Kenigsberg, Paul-Ariel Nave, Stéphane Orgogozo, Jean M. Piano, Julie Benoit, Michel Touchon, Jacques Vellas, Bruno Yesavage, Jerome Manera, Valeria Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title | Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title_full | Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title_fullStr | Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title_full_unstemmed | Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title_short | Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty |
title_sort | recommendations for the use of serious games in people with alzheimer's disease, related disorders and frailty |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3970032/ https://www.ncbi.nlm.nih.gov/pubmed/24715864 http://dx.doi.org/10.3389/fnagi.2014.00054 |
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