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Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty

Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and r...

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Autores principales: Robert, Philippe H., König, Alexandra, Amieva, Hélene, Andrieu, Sandrine, Bremond, François, Bullock, Roger, Ceccaldi, Mathieu, Dubois, Bruno, Gauthier, Serge, Kenigsberg, Paul-Ariel, Nave, Stéphane, Orgogozo, Jean M., Piano, Julie, Benoit, Michel, Touchon, Jacques, Vellas, Bruno, Yesavage, Jerome, Manera, Valeria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3970032/
https://www.ncbi.nlm.nih.gov/pubmed/24715864
http://dx.doi.org/10.3389/fnagi.2014.00054
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author Robert, Philippe H.
König, Alexandra
Amieva, Hélene
Andrieu, Sandrine
Bremond, François
Bullock, Roger
Ceccaldi, Mathieu
Dubois, Bruno
Gauthier, Serge
Kenigsberg, Paul-Ariel
Nave, Stéphane
Orgogozo, Jean M.
Piano, Julie
Benoit, Michel
Touchon, Jacques
Vellas, Bruno
Yesavage, Jerome
Manera, Valeria
author_facet Robert, Philippe H.
König, Alexandra
Amieva, Hélene
Andrieu, Sandrine
Bremond, François
Bullock, Roger
Ceccaldi, Mathieu
Dubois, Bruno
Gauthier, Serge
Kenigsberg, Paul-Ariel
Nave, Stéphane
Orgogozo, Jean M.
Piano, Julie
Benoit, Michel
Touchon, Jacques
Vellas, Bruno
Yesavage, Jerome
Manera, Valeria
author_sort Robert, Philippe H.
collection PubMed
description Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and rehabilitation. This is the underlying idea for the development of Serious Games (SG). These are digital applications specially adapted for purposes other than entertaining; such as rehabilitation, training and education. Recently, there has been an increase of interest in the use of SG targeting patients with ADRD. However, this field is completely uncharted, and the clinical, ethical, economic and research impact of the employment of SG in these target populations has never been systematically addressed. The aim of this paper is to systematically analyze the Strengths, Weaknesses, Opportunities, and Threats (SWOT) of employing SG with patients with ADRD in order to provide practical recommendations for the development and use of SG in these populations. These analyses and recommendations were gathered, commented on and validated during a 2-round workshop in the context of the 2013 Clinical Trial of Alzheimer's Disease (CTAD) conference, and endorsed by stakeholders in the field. The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD. However, more interdisciplinary work should be done in order to create SG specifically targeting these populations. Furthermore, in order to acquire more academic and professional credibility and acceptance, it will be necessary to invest more in research targeting efficacy and feasibility. Finally, the emerging ethical challenges should be considered a priority.
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spelling pubmed-39700322014-04-08 Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty Robert, Philippe H. König, Alexandra Amieva, Hélene Andrieu, Sandrine Bremond, François Bullock, Roger Ceccaldi, Mathieu Dubois, Bruno Gauthier, Serge Kenigsberg, Paul-Ariel Nave, Stéphane Orgogozo, Jean M. Piano, Julie Benoit, Michel Touchon, Jacques Vellas, Bruno Yesavage, Jerome Manera, Valeria Front Aging Neurosci Neuroscience Alzheimer's disease and other related disorders (ADRD) represent a major challenge for health care systems within the aging population. It is therefore important to develop better instruments to assess the disease severity and progression, as well as to improve its treatment, stimulation, and rehabilitation. This is the underlying idea for the development of Serious Games (SG). These are digital applications specially adapted for purposes other than entertaining; such as rehabilitation, training and education. Recently, there has been an increase of interest in the use of SG targeting patients with ADRD. However, this field is completely uncharted, and the clinical, ethical, economic and research impact of the employment of SG in these target populations has never been systematically addressed. The aim of this paper is to systematically analyze the Strengths, Weaknesses, Opportunities, and Threats (SWOT) of employing SG with patients with ADRD in order to provide practical recommendations for the development and use of SG in these populations. These analyses and recommendations were gathered, commented on and validated during a 2-round workshop in the context of the 2013 Clinical Trial of Alzheimer's Disease (CTAD) conference, and endorsed by stakeholders in the field. The results revealed that SG may offer very useful tools for professionals involved in the care of patients suffering from ADRD. However, more interdisciplinary work should be done in order to create SG specifically targeting these populations. Furthermore, in order to acquire more academic and professional credibility and acceptance, it will be necessary to invest more in research targeting efficacy and feasibility. Finally, the emerging ethical challenges should be considered a priority. Frontiers Media S.A. 2014-03-24 /pmc/articles/PMC3970032/ /pubmed/24715864 http://dx.doi.org/10.3389/fnagi.2014.00054 Text en Copyright © 2014 Robert, König, Amieva, Andrieu, Bremond, Bullock, Ceccaldi, Dubois, Gauthier, Kenigsberg, Nave, Orgogozo, Piano, Benoit, Touchon, Vellas, Yesavage and Manera. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Robert, Philippe H.
König, Alexandra
Amieva, Hélene
Andrieu, Sandrine
Bremond, François
Bullock, Roger
Ceccaldi, Mathieu
Dubois, Bruno
Gauthier, Serge
Kenigsberg, Paul-Ariel
Nave, Stéphane
Orgogozo, Jean M.
Piano, Julie
Benoit, Michel
Touchon, Jacques
Vellas, Bruno
Yesavage, Jerome
Manera, Valeria
Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title_full Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title_fullStr Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title_full_unstemmed Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title_short Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
title_sort recommendations for the use of serious games in people with alzheimer's disease, related disorders and frailty
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3970032/
https://www.ncbi.nlm.nih.gov/pubmed/24715864
http://dx.doi.org/10.3389/fnagi.2014.00054
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