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Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease

BACKGROUND: Our aim was to study the effects of visual feedback cues, responding dynamically to patient's self-motion and provided through a portable see-through virtual reality apparatus, on the walking abilities of patients with Parkinson's disease. METHODS: Twenty patients participated....

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Autores principales: Badarny, Samih, Aharon-Peretz, Judith, Susel, Zvi, Habib, George, Baram, Yoram
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Columbia University Libraries/Information Services 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3971367/
https://www.ncbi.nlm.nih.gov/pubmed/24719779
http://dx.doi.org/10.7916/D8V69GM4
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author Badarny, Samih
Aharon-Peretz, Judith
Susel, Zvi
Habib, George
Baram, Yoram
author_facet Badarny, Samih
Aharon-Peretz, Judith
Susel, Zvi
Habib, George
Baram, Yoram
author_sort Badarny, Samih
collection PubMed
description BACKGROUND: Our aim was to study the effects of visual feedback cues, responding dynamically to patient's self-motion and provided through a portable see-through virtual reality apparatus, on the walking abilities of patients with Parkinson's disease. METHODS: Twenty patients participated. On-line and residual effects on walking speed and stride length were measured. RESULTS: Attaching the visual feedback device to the patient with the display turned off showed a negligible effect of about 2%. With the display turned on, 56% of the patients improved either their walking speed, or their stride length, or both, by over 20%. After device removal, and waiting for 15 minutes, the patients were instructed to walk again: 68% of the patients showed over 20% improvement in either walking speed or stride length or both. One week after participating in the first test, 36% of the patients showed over 20% improvement in baseline performance with respect to the previous test. Some of the patients reported that they still walked on the tiles in their minds. DISCUSSION: Improvements in walking abilities were measured in patients with Parkinson's disease using virtual reality visual feedback cues. Residual effects suggest the examination of this approach in a comprehensive therapy program.
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spelling pubmed-39713672014-04-09 Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease Badarny, Samih Aharon-Peretz, Judith Susel, Zvi Habib, George Baram, Yoram Tremor Other Hyperkinet Mov (N Y) Brief Reports BACKGROUND: Our aim was to study the effects of visual feedback cues, responding dynamically to patient's self-motion and provided through a portable see-through virtual reality apparatus, on the walking abilities of patients with Parkinson's disease. METHODS: Twenty patients participated. On-line and residual effects on walking speed and stride length were measured. RESULTS: Attaching the visual feedback device to the patient with the display turned off showed a negligible effect of about 2%. With the display turned on, 56% of the patients improved either their walking speed, or their stride length, or both, by over 20%. After device removal, and waiting for 15 minutes, the patients were instructed to walk again: 68% of the patients showed over 20% improvement in either walking speed or stride length or both. One week after participating in the first test, 36% of the patients showed over 20% improvement in baseline performance with respect to the previous test. Some of the patients reported that they still walked on the tiles in their minds. DISCUSSION: Improvements in walking abilities were measured in patients with Parkinson's disease using virtual reality visual feedback cues. Residual effects suggest the examination of this approach in a comprehensive therapy program. Columbia University Libraries/Information Services 2014-04-01 /pmc/articles/PMC3971367/ /pubmed/24719779 http://dx.doi.org/10.7916/D8V69GM4 Text en http://creativecommons.org/licenses/by-nc-nd/3.0/us/ This is an open-access article distributed under the terms of the Creative Commons Attribution–Noncommerical–No Derivatives License, which permits the user to copy, distribute, and transmit the work provided that the original author and source are credited; that no commercial use is made of the work; and that the work is not altered or transformed.
spellingShingle Brief Reports
Badarny, Samih
Aharon-Peretz, Judith
Susel, Zvi
Habib, George
Baram, Yoram
Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title_full Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title_fullStr Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title_full_unstemmed Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title_short Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson's Disease
title_sort virtual reality feedback cues for improvement of gait in patients with parkinson's disease
topic Brief Reports
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3971367/
https://www.ncbi.nlm.nih.gov/pubmed/24719779
http://dx.doi.org/10.7916/D8V69GM4
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