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Videogame interventions and spatial ability interactions
Numerous research studies have been conducted on the use of videogames as tools to improve one’s cognitive abilities. While meta-analyses and qualitative reviews have provided evidence that some aspects of cognition such as spatial imagery are modified after exposure to videogames, other evidence ha...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3972455/ https://www.ncbi.nlm.nih.gov/pubmed/24723880 http://dx.doi.org/10.3389/fnhum.2014.00183 |
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author | Redick, Thomas S. Webster, Sean B. |
author_facet | Redick, Thomas S. Webster, Sean B. |
author_sort | Redick, Thomas S. |
collection | PubMed |
description | Numerous research studies have been conducted on the use of videogames as tools to improve one’s cognitive abilities. While meta-analyses and qualitative reviews have provided evidence that some aspects of cognition such as spatial imagery are modified after exposure to videogames, other evidence has shown that matrix reasoning measures of fluid intelligence do not show evidence of transfer from videogame training. In the current work, we investigate the available evidence for transfer specifically to nonverbal intelligence and spatial ability measures, given recent research that these abilities may be most sensitive to training on cognitive and working memory tasks. Accordingly, we highlight a few studies that on the surface provide evidence for transfer to spatial abilities, but a closer look at the pattern of data does not reveal a clean interpretation of the results. We discuss the implications of these results in relation to research design and statistical analysis practices. |
format | Online Article Text |
id | pubmed-3972455 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39724552014-04-10 Videogame interventions and spatial ability interactions Redick, Thomas S. Webster, Sean B. Front Hum Neurosci Neuroscience Numerous research studies have been conducted on the use of videogames as tools to improve one’s cognitive abilities. While meta-analyses and qualitative reviews have provided evidence that some aspects of cognition such as spatial imagery are modified after exposure to videogames, other evidence has shown that matrix reasoning measures of fluid intelligence do not show evidence of transfer from videogame training. In the current work, we investigate the available evidence for transfer specifically to nonverbal intelligence and spatial ability measures, given recent research that these abilities may be most sensitive to training on cognitive and working memory tasks. Accordingly, we highlight a few studies that on the surface provide evidence for transfer to spatial abilities, but a closer look at the pattern of data does not reveal a clean interpretation of the results. We discuss the implications of these results in relation to research design and statistical analysis practices. Frontiers Media S.A. 2014-03-26 /pmc/articles/PMC3972455/ /pubmed/24723880 http://dx.doi.org/10.3389/fnhum.2014.00183 Text en Copyright © 2014 Redick and Webster. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Redick, Thomas S. Webster, Sean B. Videogame interventions and spatial ability interactions |
title | Videogame interventions and spatial ability interactions |
title_full | Videogame interventions and spatial ability interactions |
title_fullStr | Videogame interventions and spatial ability interactions |
title_full_unstemmed | Videogame interventions and spatial ability interactions |
title_short | Videogame interventions and spatial ability interactions |
title_sort | videogame interventions and spatial ability interactions |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3972455/ https://www.ncbi.nlm.nih.gov/pubmed/24723880 http://dx.doi.org/10.3389/fnhum.2014.00183 |
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