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A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

BACKGROUND: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extrem...

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Autores principales: Shin, Joon-Ho, Ryu, Hokyoung, Jang, Seong Ho
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3975728/
https://www.ncbi.nlm.nih.gov/pubmed/24597650
http://dx.doi.org/10.1186/1743-0003-11-32
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author Shin, Joon-Ho
Ryu, Hokyoung
Jang, Seong Ho
author_facet Shin, Joon-Ho
Ryu, Hokyoung
Jang, Seong Ho
author_sort Shin, Joon-Ho
collection PubMed
description BACKGROUND: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. METHODS: A participatory design and usability tests were carried out for development of RehabMaster with representative user groups. Two clinical trials were then performed. The first was an observational study in which seven patients with chronic stroke received 30 minutes of RehabMaster intervention per day for two weeks. The second was a randomised controlled trial of 16 patients with acute or subacute stroke who received 10 sessions of conventional occupational therapy only (OT-only group) or conventional occupational therapy plus 20 minutes of RehabMaster intervention (RehabMaster + OT group). The Fugl-Meyer Assessment score (FMA), modified Barthel Index (MBI), adverse effects, and drop-out rate were recorded. RESULTS: The requirements of a VR system for stroke rehabilitation were established and incorporated into RehabMaster. The reported advantages from the usability tests were improved attention, the immersive flow experience, and individualised intervention. The first clinical trial showed that the RehabMaster intervention improved the FMA (P = .03) and MBI (P = .04) across evaluation times. The second trial revealed that the addition of RehabMaster intervention tended to enhance the improvement in the FMA (P = .07) but did not affect the improvement in the MBI. One patient with chronic stroke left the trial, and no adverse effects were reported. CONCLUSIONS: The RehabMaster is a feasible and safe VR system for enhancing upper extremity function in patients with stroke.
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spelling pubmed-39757282014-04-05 A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments Shin, Joon-Ho Ryu, Hokyoung Jang, Seong Ho J Neuroeng Rehabil Research BACKGROUND: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. METHODS: A participatory design and usability tests were carried out for development of RehabMaster with representative user groups. Two clinical trials were then performed. The first was an observational study in which seven patients with chronic stroke received 30 minutes of RehabMaster intervention per day for two weeks. The second was a randomised controlled trial of 16 patients with acute or subacute stroke who received 10 sessions of conventional occupational therapy only (OT-only group) or conventional occupational therapy plus 20 minutes of RehabMaster intervention (RehabMaster + OT group). The Fugl-Meyer Assessment score (FMA), modified Barthel Index (MBI), adverse effects, and drop-out rate were recorded. RESULTS: The requirements of a VR system for stroke rehabilitation were established and incorporated into RehabMaster. The reported advantages from the usability tests were improved attention, the immersive flow experience, and individualised intervention. The first clinical trial showed that the RehabMaster intervention improved the FMA (P = .03) and MBI (P = .04) across evaluation times. The second trial revealed that the addition of RehabMaster intervention tended to enhance the improvement in the FMA (P = .07) but did not affect the improvement in the MBI. One patient with chronic stroke left the trial, and no adverse effects were reported. CONCLUSIONS: The RehabMaster is a feasible and safe VR system for enhancing upper extremity function in patients with stroke. BioMed Central 2014-03-06 /pmc/articles/PMC3975728/ /pubmed/24597650 http://dx.doi.org/10.1186/1743-0003-11-32 Text en Copyright © 2014 Shin et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Research
Shin, Joon-Ho
Ryu, Hokyoung
Jang, Seong Ho
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title_full A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title_fullStr A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title_full_unstemmed A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title_short A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
title_sort task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3975728/
https://www.ncbi.nlm.nih.gov/pubmed/24597650
http://dx.doi.org/10.1186/1743-0003-11-32
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