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The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial

BACKGROUND: The prevention and treatment of childhood obesity is a key public health challenge. However, certain groups within populations have markedly different risk profiles for obesity and related health behaviours. Well-designed subgroup analysis can identify potential differential effects of o...

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Autores principales: Foley, Louise, Jiang, Yannan, Ni Mhurchu, Cliona, Jull, Andrew, Prapavessis, Harry, Rodgers, Anthony, Maddison, Ralph
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3977976/
https://www.ncbi.nlm.nih.gov/pubmed/24694082
http://dx.doi.org/10.1186/1479-5868-11-46
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author Foley, Louise
Jiang, Yannan
Ni Mhurchu, Cliona
Jull, Andrew
Prapavessis, Harry
Rodgers, Anthony
Maddison, Ralph
author_facet Foley, Louise
Jiang, Yannan
Ni Mhurchu, Cliona
Jull, Andrew
Prapavessis, Harry
Rodgers, Anthony
Maddison, Ralph
author_sort Foley, Louise
collection PubMed
description BACKGROUND: The prevention and treatment of childhood obesity is a key public health challenge. However, certain groups within populations have markedly different risk profiles for obesity and related health behaviours. Well-designed subgroup analysis can identify potential differential effects of obesity interventions, which may be important for reducing health inequalities. The study aim was to evaluate the consistency of the effects of active video games across important subgroups in a randomised controlled trial (RCT). FINDINGS: A two-arm, parallel RCT was conducted in overweight or obese children (n = 322; aged 10–14 years) to determine the effect of active video games on body composition. Statistically significant overall treatment effects favouring the intervention group were found for body mass index, body mass index z-score and percentage body fat at 24 weeks. For these outcomes, pre-specified subgroup analyses were conducted among important baseline demographic (ethnicity, sex) and prognostic (cardiovascular fitness) groups. No statistically significant interaction effects were found between the treatment and subgroup terms in the main regression model (p = 0.36 to 0.93), indicating a consistent treatment effect across these groups. CONCLUSIONS: Preliminary evidence suggests an active video games intervention had a consistent positive effect on body composition among important subgroups. This may support the use of these games as a pragmatic public health intervention to displace sedentary behaviour with physical activity in young people.
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spelling pubmed-39779762014-04-08 The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial Foley, Louise Jiang, Yannan Ni Mhurchu, Cliona Jull, Andrew Prapavessis, Harry Rodgers, Anthony Maddison, Ralph Int J Behav Nutr Phys Act Short Paper BACKGROUND: The prevention and treatment of childhood obesity is a key public health challenge. However, certain groups within populations have markedly different risk profiles for obesity and related health behaviours. Well-designed subgroup analysis can identify potential differential effects of obesity interventions, which may be important for reducing health inequalities. The study aim was to evaluate the consistency of the effects of active video games across important subgroups in a randomised controlled trial (RCT). FINDINGS: A two-arm, parallel RCT was conducted in overweight or obese children (n = 322; aged 10–14 years) to determine the effect of active video games on body composition. Statistically significant overall treatment effects favouring the intervention group were found for body mass index, body mass index z-score and percentage body fat at 24 weeks. For these outcomes, pre-specified subgroup analyses were conducted among important baseline demographic (ethnicity, sex) and prognostic (cardiovascular fitness) groups. No statistically significant interaction effects were found between the treatment and subgroup terms in the main regression model (p = 0.36 to 0.93), indicating a consistent treatment effect across these groups. CONCLUSIONS: Preliminary evidence suggests an active video games intervention had a consistent positive effect on body composition among important subgroups. This may support the use of these games as a pragmatic public health intervention to displace sedentary behaviour with physical activity in young people. BioMed Central 2014-04-03 /pmc/articles/PMC3977976/ /pubmed/24694082 http://dx.doi.org/10.1186/1479-5868-11-46 Text en Copyright © 2014 Foley et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Short Paper
Foley, Louise
Jiang, Yannan
Ni Mhurchu, Cliona
Jull, Andrew
Prapavessis, Harry
Rodgers, Anthony
Maddison, Ralph
The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title_full The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title_fullStr The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title_full_unstemmed The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title_short The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
title_sort effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
topic Short Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3977976/
https://www.ncbi.nlm.nih.gov/pubmed/24694082
http://dx.doi.org/10.1186/1479-5868-11-46
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