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Gaming well: links between videogames and flourishing mental health
This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evid...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3978245/ https://www.ncbi.nlm.nih.gov/pubmed/24744743 http://dx.doi.org/10.3389/fpsyg.2014.00260 |
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author | Jones, Christian M. Scholes, Laura Johnson, Daniel Katsikitis, Mary Carras, Michelle C. |
author_facet | Jones, Christian M. Scholes, Laura Johnson, Daniel Katsikitis, Mary Carras, Michelle C. |
author_sort | Jones, Christian M. |
collection | PubMed |
description | This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Huppert's (Huppert and So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively, resulting in high levels of mental well-being, and Seligman's (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning, and positive social functioning, contributing to, and supporting mental health and well-being. |
format | Online Article Text |
id | pubmed-3978245 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39782452014-04-17 Gaming well: links between videogames and flourishing mental health Jones, Christian M. Scholes, Laura Johnson, Daniel Katsikitis, Mary Carras, Michelle C. Front Psychol Psychology This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Huppert's (Huppert and So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively, resulting in high levels of mental well-being, and Seligman's (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning, and positive social functioning, contributing to, and supporting mental health and well-being. Frontiers Media S.A. 2014-03-31 /pmc/articles/PMC3978245/ /pubmed/24744743 http://dx.doi.org/10.3389/fpsyg.2014.00260 Text en Copyright © 2014 Jones, Scholes, Johnson, Katsikitis and Carras. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Jones, Christian M. Scholes, Laura Johnson, Daniel Katsikitis, Mary Carras, Michelle C. Gaming well: links between videogames and flourishing mental health |
title | Gaming well: links between videogames and flourishing mental health |
title_full | Gaming well: links between videogames and flourishing mental health |
title_fullStr | Gaming well: links between videogames and flourishing mental health |
title_full_unstemmed | Gaming well: links between videogames and flourishing mental health |
title_short | Gaming well: links between videogames and flourishing mental health |
title_sort | gaming well: links between videogames and flourishing mental health |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3978245/ https://www.ncbi.nlm.nih.gov/pubmed/24744743 http://dx.doi.org/10.3389/fpsyg.2014.00260 |
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