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Computer Games and Prosocial Behaviour

We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variab...

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Detalles Bibliográficos
Autor principal: Mengel, Friederike
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3981774/
https://www.ncbi.nlm.nih.gov/pubmed/24718635
http://dx.doi.org/10.1371/journal.pone.0094099