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Computer Games and Prosocial Behaviour
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variab...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Public Library of Science
2014
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3981774/ https://www.ncbi.nlm.nih.gov/pubmed/24718635 http://dx.doi.org/10.1371/journal.pone.0094099 |