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Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds
Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior,...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2014
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3986528/ https://www.ncbi.nlm.nih.gov/pubmed/24782724 http://dx.doi.org/10.3389/fnsys.2014.00056 |
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author | Wright, W. Geoffrey |
author_facet | Wright, W. Geoffrey |
author_sort | Wright, W. Geoffrey |
collection | PubMed |
description | Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE studies over the years, we have investigated the effects of combining visual and physical motion on perception, motor control, and adaptation. Recent results from our research involving exposure to dynamic passive motion within a visually-depicted VE reveal that short-term exposure to augmented sensorimotor discordance can result in systematic aftereffects that last beyond the exposure period. Whether these adaptations are advantageous or not, remains to be seen. Benefits as well as risks of using VE-driven sensorimotor stimulation to enhance brain processes will be discussed. |
format | Online Article Text |
id | pubmed-3986528 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39865282014-04-29 Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds Wright, W. Geoffrey Front Syst Neurosci Neuroscience Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE studies over the years, we have investigated the effects of combining visual and physical motion on perception, motor control, and adaptation. Recent results from our research involving exposure to dynamic passive motion within a visually-depicted VE reveal that short-term exposure to augmented sensorimotor discordance can result in systematic aftereffects that last beyond the exposure period. Whether these adaptations are advantageous or not, remains to be seen. Benefits as well as risks of using VE-driven sensorimotor stimulation to enhance brain processes will be discussed. Frontiers Media S.A. 2014-04-08 /pmc/articles/PMC3986528/ /pubmed/24782724 http://dx.doi.org/10.3389/fnsys.2014.00056 Text en Copyright © 2014 Wright. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Wright, W. Geoffrey Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title | Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title_full | Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title_fullStr | Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title_full_unstemmed | Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title_short | Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
title_sort | using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3986528/ https://www.ncbi.nlm.nih.gov/pubmed/24782724 http://dx.doi.org/10.3389/fnsys.2014.00056 |
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