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Sense of presence and anxiety during virtual social interactions between a human and virtual humans
Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes....
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3994638/ https://www.ncbi.nlm.nih.gov/pubmed/24765571 http://dx.doi.org/10.7717/peerj.337 |
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author | Morina, Nexhmedin Brinkman, Willem-Paul Hartanto, Dwi Emmelkamp, Paul M.G. |
author_facet | Morina, Nexhmedin Brinkman, Willem-Paul Hartanto, Dwi Emmelkamp, Paul M.G. |
author_sort | Morina, Nexhmedin |
collection | PubMed |
description | Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual reality displays. A non-clinical sample of 38 participants was randomly assigned to either a head-mounted display (HMD) with motion tracker and sterescopic view condition or a one-screen projection-based virtual reality display condition. Participants in both conditions engaged in free speech dialogues with virtual humans controlled by research assistants. It was hypothesized that exposure to virtual social interactions will elicit moderate levels of sense of presence and anxiety in both groups. Further it was expected that participants in the HMD condition will report higher scores of sense of presence and anxiety than participants in the one-screen projection-based display condition. Results revealed that in both conditions virtual social interactions were associated with moderate levels of sense of presence and anxiety. Additionally, participants in the HMD condition reported significantly higher levels of presence than those in the one-screen projection-based display condition (p = .001). However, contrary to the expectations neither the average level of anxiety nor the highest level of anxiety during exposure to social virtual environments differed between the groups (p = .97 and p = .75, respectively). The findings suggest that virtual social interactions can be successfully applied in VRET to enhance sense of presence and anxiety. Furthermore, our results indicate that one-screen projection-based displays can successfully activate levels of anxiety in social virtual environments. The outcome can prove helpful in using low-cost projection-based virtual reality environments for treating individuals with social phobia. |
format | Online Article Text |
id | pubmed-3994638 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39946382014-04-24 Sense of presence and anxiety during virtual social interactions between a human and virtual humans Morina, Nexhmedin Brinkman, Willem-Paul Hartanto, Dwi Emmelkamp, Paul M.G. PeerJ Psychiatry and Psychology Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual reality displays. A non-clinical sample of 38 participants was randomly assigned to either a head-mounted display (HMD) with motion tracker and sterescopic view condition or a one-screen projection-based virtual reality display condition. Participants in both conditions engaged in free speech dialogues with virtual humans controlled by research assistants. It was hypothesized that exposure to virtual social interactions will elicit moderate levels of sense of presence and anxiety in both groups. Further it was expected that participants in the HMD condition will report higher scores of sense of presence and anxiety than participants in the one-screen projection-based display condition. Results revealed that in both conditions virtual social interactions were associated with moderate levels of sense of presence and anxiety. Additionally, participants in the HMD condition reported significantly higher levels of presence than those in the one-screen projection-based display condition (p = .001). However, contrary to the expectations neither the average level of anxiety nor the highest level of anxiety during exposure to social virtual environments differed between the groups (p = .97 and p = .75, respectively). The findings suggest that virtual social interactions can be successfully applied in VRET to enhance sense of presence and anxiety. Furthermore, our results indicate that one-screen projection-based displays can successfully activate levels of anxiety in social virtual environments. The outcome can prove helpful in using low-cost projection-based virtual reality environments for treating individuals with social phobia. PeerJ Inc. 2014-04-03 /pmc/articles/PMC3994638/ /pubmed/24765571 http://dx.doi.org/10.7717/peerj.337 Text en © 2014 Morina et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. |
spellingShingle | Psychiatry and Psychology Morina, Nexhmedin Brinkman, Willem-Paul Hartanto, Dwi Emmelkamp, Paul M.G. Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title | Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title_full | Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title_fullStr | Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title_full_unstemmed | Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title_short | Sense of presence and anxiety during virtual social interactions between a human and virtual humans |
title_sort | sense of presence and anxiety during virtual social interactions between a human and virtual humans |
topic | Psychiatry and Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3994638/ https://www.ncbi.nlm.nih.gov/pubmed/24765571 http://dx.doi.org/10.7717/peerj.337 |
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