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Computer game-based upper extremity training in the home environment in stroke persons: a single subject design

BACKGROUND: The objective of the present study was to assess whether computer game-based training in the home setting in the late phase after stroke could improve upper extremity motor function. METHODS: Twelve subjects with prior stroke were recruited; 11 completed the study. DESIGN: The study had...

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Autores principales: Slijper, Angelique, Svensson, Karin E, Backlund, Per, Engström, Henrik, Sunnerhagen, Katharina Stibrant
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3995595/
https://www.ncbi.nlm.nih.gov/pubmed/24625289
http://dx.doi.org/10.1186/1743-0003-11-35
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author Slijper, Angelique
Svensson, Karin E
Backlund, Per
Engström, Henrik
Sunnerhagen, Katharina Stibrant
author_facet Slijper, Angelique
Svensson, Karin E
Backlund, Per
Engström, Henrik
Sunnerhagen, Katharina Stibrant
author_sort Slijper, Angelique
collection PubMed
description BACKGROUND: The objective of the present study was to assess whether computer game-based training in the home setting in the late phase after stroke could improve upper extremity motor function. METHODS: Twelve subjects with prior stroke were recruited; 11 completed the study. DESIGN: The study had a single subject design; there was a baseline test (A1), a during intervention test (B) once a week, a post-test (A2) measured directly after the treatment phase, plus a follow-up (C) 16–18 weeks after the treatment phase. Information on motor function (Fugl-Meyer), grip force (Grippit(R)) and arm function in activity (ARAT, ABILHAND) was gathered at A1, A2 and C. During B, only Fugl-Meyer and ARAT were measured. The intervention comprised five weeks of game-based computer training in the home environment. All games were designed to be controlled by either the affected arm alone or by both arms. Conventional formulae were used to calculate the mean, median and standard deviations. Wilcoxon’s signed rank test was used for tests of dependent samples. Continuous data were analyzed by methods for repeated measures and ordinal data were analyzed by methods for ordered multinomial data using cumulative logistic models. A p-value of < 0.05 was considered statistically significant. RESULTS: Six females and five males, participated in the study with an average age of 58 years (range 26–66). FMA-UE A-D (motor function), ARAT, the maximal grip force and the mean grip force on the affected side show significant improvements at post-test and follow-up compared to baseline. No significant correlation was found between the amount of game time and changes in the outcomes investigated in this study. CONCLUSION: The results indicate that computer game-based training could be a promising approach to improve upper extremity function in the late phase after stroke, since in this study, changes were achieved in motor function and activity capacity.
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spelling pubmed-39955952014-04-23 Computer game-based upper extremity training in the home environment in stroke persons: a single subject design Slijper, Angelique Svensson, Karin E Backlund, Per Engström, Henrik Sunnerhagen, Katharina Stibrant J Neuroeng Rehabil Research BACKGROUND: The objective of the present study was to assess whether computer game-based training in the home setting in the late phase after stroke could improve upper extremity motor function. METHODS: Twelve subjects with prior stroke were recruited; 11 completed the study. DESIGN: The study had a single subject design; there was a baseline test (A1), a during intervention test (B) once a week, a post-test (A2) measured directly after the treatment phase, plus a follow-up (C) 16–18 weeks after the treatment phase. Information on motor function (Fugl-Meyer), grip force (Grippit(R)) and arm function in activity (ARAT, ABILHAND) was gathered at A1, A2 and C. During B, only Fugl-Meyer and ARAT were measured. The intervention comprised five weeks of game-based computer training in the home environment. All games were designed to be controlled by either the affected arm alone or by both arms. Conventional formulae were used to calculate the mean, median and standard deviations. Wilcoxon’s signed rank test was used for tests of dependent samples. Continuous data were analyzed by methods for repeated measures and ordinal data were analyzed by methods for ordered multinomial data using cumulative logistic models. A p-value of < 0.05 was considered statistically significant. RESULTS: Six females and five males, participated in the study with an average age of 58 years (range 26–66). FMA-UE A-D (motor function), ARAT, the maximal grip force and the mean grip force on the affected side show significant improvements at post-test and follow-up compared to baseline. No significant correlation was found between the amount of game time and changes in the outcomes investigated in this study. CONCLUSION: The results indicate that computer game-based training could be a promising approach to improve upper extremity function in the late phase after stroke, since in this study, changes were achieved in motor function and activity capacity. BioMed Central 2014-03-13 /pmc/articles/PMC3995595/ /pubmed/24625289 http://dx.doi.org/10.1186/1743-0003-11-35 Text en Copyright © 2014 Slijper et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited.
spellingShingle Research
Slijper, Angelique
Svensson, Karin E
Backlund, Per
Engström, Henrik
Sunnerhagen, Katharina Stibrant
Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title_full Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title_fullStr Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title_full_unstemmed Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title_short Computer game-based upper extremity training in the home environment in stroke persons: a single subject design
title_sort computer game-based upper extremity training in the home environment in stroke persons: a single subject design
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3995595/
https://www.ncbi.nlm.nih.gov/pubmed/24625289
http://dx.doi.org/10.1186/1743-0003-11-35
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