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Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3997357/ https://www.ncbi.nlm.nih.gov/pubmed/24759905 http://dx.doi.org/10.1371/journal.pone.0094362 |
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author | Kit, Dmitry Katz, Leor Sullivan, Brian Snyder, Kat Ballard, Dana Hayhoe, Mary |
author_facet | Kit, Dmitry Katz, Leor Sullivan, Brian Snyder, Kat Ballard, Dana Hayhoe, Mary |
author_sort | Kit, Dmitry |
collection | PubMed |
description | Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency. |
format | Online Article Text |
id | pubmed-3997357 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-39973572014-04-29 Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment Kit, Dmitry Katz, Leor Sullivan, Brian Snyder, Kat Ballard, Dana Hayhoe, Mary PLoS One Research Article Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency. Public Library of Science 2014-04-23 /pmc/articles/PMC3997357/ /pubmed/24759905 http://dx.doi.org/10.1371/journal.pone.0094362 Text en © 2014 Kit et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Kit, Dmitry Katz, Leor Sullivan, Brian Snyder, Kat Ballard, Dana Hayhoe, Mary Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title | Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title_full | Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title_fullStr | Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title_full_unstemmed | Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title_short | Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment |
title_sort | eye movements, visual search and scene memory, in an immersive virtual environment |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3997357/ https://www.ncbi.nlm.nih.gov/pubmed/24759905 http://dx.doi.org/10.1371/journal.pone.0094362 |
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