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Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment

Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited...

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Autores principales: Kit, Dmitry, Katz, Leor, Sullivan, Brian, Snyder, Kat, Ballard, Dana, Hayhoe, Mary
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3997357/
https://www.ncbi.nlm.nih.gov/pubmed/24759905
http://dx.doi.org/10.1371/journal.pone.0094362
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author Kit, Dmitry
Katz, Leor
Sullivan, Brian
Snyder, Kat
Ballard, Dana
Hayhoe, Mary
author_facet Kit, Dmitry
Katz, Leor
Sullivan, Brian
Snyder, Kat
Ballard, Dana
Hayhoe, Mary
author_sort Kit, Dmitry
collection PubMed
description Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency.
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spelling pubmed-39973572014-04-29 Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment Kit, Dmitry Katz, Leor Sullivan, Brian Snyder, Kat Ballard, Dana Hayhoe, Mary PLoS One Research Article Visual memory has been demonstrated to play a role in both visual search and attentional prioritization in natural scenes. However, it has been studied predominantly in experimental paradigms using multiple two-dimensional images. Natural experience, however, entails prolonged immersion in a limited number of three-dimensional environments. The goal of the present experiment was to recreate circumstances comparable to natural visual experience in order to evaluate the role of scene memory in guiding eye movements in a natural environment. Subjects performed a continuous visual-search task within an immersive virtual-reality environment over three days. We found that, similar to two-dimensional contexts, viewers rapidly learn the location of objects in the environment over time, and use spatial memory to guide search. Incidental fixations did not provide obvious benefit to subsequent search, suggesting that semantic contextual cues may often be just as efficient, or that many incidentally fixated items are not held in memory in the absence of a specific task. On the third day of the experience in the environment, previous search items changed in color. These items were fixated upon with increased probability relative to control objects, suggesting that memory-guided prioritization (or Surprise) may be a robust mechanisms for attracting gaze to novel features of natural environments, in addition to task factors and simple spatial saliency. Public Library of Science 2014-04-23 /pmc/articles/PMC3997357/ /pubmed/24759905 http://dx.doi.org/10.1371/journal.pone.0094362 Text en © 2014 Kit et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Kit, Dmitry
Katz, Leor
Sullivan, Brian
Snyder, Kat
Ballard, Dana
Hayhoe, Mary
Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title_full Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title_fullStr Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title_full_unstemmed Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title_short Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment
title_sort eye movements, visual search and scene memory, in an immersive virtual environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3997357/
https://www.ncbi.nlm.nih.gov/pubmed/24759905
http://dx.doi.org/10.1371/journal.pone.0094362
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