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Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches

For profoundly blind individuals, navigating in an unfamiliar building can represent a significant challenge. We investigated the use of an audio-based, virtual environment called Audio-based Environment Simulator (AbES) that can be explored for the purposes of learning the layout of an unfamiliar,...

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Autores principales: Connors, Erin C., Chrastil, Elizabeth R., Sánchez, Jaime, Merabet, Lotfi B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4013463/
https://www.ncbi.nlm.nih.gov/pubmed/24822044
http://dx.doi.org/10.3389/fnhum.2014.00223
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author Connors, Erin C.
Chrastil, Elizabeth R.
Sánchez, Jaime
Merabet, Lotfi B.
author_facet Connors, Erin C.
Chrastil, Elizabeth R.
Sánchez, Jaime
Merabet, Lotfi B.
author_sort Connors, Erin C.
collection PubMed
description For profoundly blind individuals, navigating in an unfamiliar building can represent a significant challenge. We investigated the use of an audio-based, virtual environment called Audio-based Environment Simulator (AbES) that can be explored for the purposes of learning the layout of an unfamiliar, complex indoor environment. Furthermore, we compared two modes of interaction with AbES. In one group, blind participants implicitly learned the layout of a target environment while playing an exploratory, goal-directed video game. By comparison, a second group was explicitly taught the same layout following a standard route and instructions provided by a sighted facilitator. As a control, a third group interacted with AbES while playing an exploratory, goal-directed video game however, the explored environment did not correspond to the target layout. Following interaction with AbES, a series of route navigation tasks were carried out in the virtual and physical building represented in the training environment to assess the transfer of acquired spatial information. We found that participants from both modes of interaction were able to transfer the spatial knowledge gained as indexed by their successful route navigation performance. This transfer was not apparent in the control participants. Most notably, the game-based learning strategy was also associated with enhanced performance when participants were required to find alternate routes and short cuts within the target building suggesting that a ludic-based training approach may provide for a more flexible mental representation of the environment. Furthermore, outcome comparisons between early and late blind individuals suggested that greater prior visual experience did not have a significant effect on overall navigation performance following training. Finally, performance did not appear to be associated with other factors of interest such as age, gender, and verbal memory recall. We conclude that the highly interactive and immersive exploration of the virtual environment greatly engages a blind user to develop skills akin to positive near transfer of learning. Learning through a game play strategy appears to confer certain behavioral advantages with respect to how spatial information is acquired and ultimately manipulated for navigation.
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spelling pubmed-40134632014-05-12 Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches Connors, Erin C. Chrastil, Elizabeth R. Sánchez, Jaime Merabet, Lotfi B. Front Hum Neurosci Neuroscience For profoundly blind individuals, navigating in an unfamiliar building can represent a significant challenge. We investigated the use of an audio-based, virtual environment called Audio-based Environment Simulator (AbES) that can be explored for the purposes of learning the layout of an unfamiliar, complex indoor environment. Furthermore, we compared two modes of interaction with AbES. In one group, blind participants implicitly learned the layout of a target environment while playing an exploratory, goal-directed video game. By comparison, a second group was explicitly taught the same layout following a standard route and instructions provided by a sighted facilitator. As a control, a third group interacted with AbES while playing an exploratory, goal-directed video game however, the explored environment did not correspond to the target layout. Following interaction with AbES, a series of route navigation tasks were carried out in the virtual and physical building represented in the training environment to assess the transfer of acquired spatial information. We found that participants from both modes of interaction were able to transfer the spatial knowledge gained as indexed by their successful route navigation performance. This transfer was not apparent in the control participants. Most notably, the game-based learning strategy was also associated with enhanced performance when participants were required to find alternate routes and short cuts within the target building suggesting that a ludic-based training approach may provide for a more flexible mental representation of the environment. Furthermore, outcome comparisons between early and late blind individuals suggested that greater prior visual experience did not have a significant effect on overall navigation performance following training. Finally, performance did not appear to be associated with other factors of interest such as age, gender, and verbal memory recall. We conclude that the highly interactive and immersive exploration of the virtual environment greatly engages a blind user to develop skills akin to positive near transfer of learning. Learning through a game play strategy appears to confer certain behavioral advantages with respect to how spatial information is acquired and ultimately manipulated for navigation. Frontiers Media S.A. 2014-05-01 /pmc/articles/PMC4013463/ /pubmed/24822044 http://dx.doi.org/10.3389/fnhum.2014.00223 Text en Copyright © 2014 Connors, Chrastil, Sánchez and Merabet. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Connors, Erin C.
Chrastil, Elizabeth R.
Sánchez, Jaime
Merabet, Lotfi B.
Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title_full Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title_fullStr Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title_full_unstemmed Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title_short Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
title_sort virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4013463/
https://www.ncbi.nlm.nih.gov/pubmed/24822044
http://dx.doi.org/10.3389/fnhum.2014.00223
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