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Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay

BACKGROUND: Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order...

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Autores principales: Novak, Domen, Nagle, Aniket, Keller, Urs, Riener, Robert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4021830/
https://www.ncbi.nlm.nih.gov/pubmed/24739255
http://dx.doi.org/10.1186/1743-0003-11-64
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author Novak, Domen
Nagle, Aniket
Keller, Urs
Riener, Robert
author_facet Novak, Domen
Nagle, Aniket
Keller, Urs
Riener, Robert
author_sort Novak, Domen
collection PubMed
description BACKGROUND: Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots. METHODS: The game was an air-hockey task displayed on a computer monitor and controlled using shoulder movements in the ARMin robot. Three game modes were tested: single-player (competing against computer), competitive (competing against human), and cooperative (cooperating with human against computer). All modes were played by 30 unimpaired subjects and 8 impaired chronic stroke subjects. The subjects filled out the Intrinsic Motivation Inventory questionnaire after each game mode, as well as a final questionnaire about game preferences and their personality. RESULTS: Nearly all unimpaired subjects preferred playing the two-player game modes to the single-player one, as they enjoyed talking and interacting with another person. However, there were two distinct player groups: one liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Unimpaired subjects who liked the competitive mode also put significantly more effort into it than into the other modes. Results from impaired subjects were similar, with even impaired subjects over 60 years old enjoying competitive gameplay. The subjects’ personalities roughly predicted which mode they would prefer, which was especially evident in a poorly-matched impaired pair that preferred the single-player mode. CONCLUSIONS: Results indicate great potential for two-player rehabilitation games, in the form of greater enjoyment as well as potentially more intensive exercise compared to single-player games. However, the right game type needs to be chosen for each subject depending on skill and personality, along with selecting an appropriate co-player. Further studies with patients that are currently enrolled in rehabilitation programs are recommended, and the subjective measures used in our study should be augmented with objective measures such as electromyography.
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spelling pubmed-40218302014-05-16 Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay Novak, Domen Nagle, Aniket Keller, Urs Riener, Robert J Neuroeng Rehabil Research BACKGROUND: Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots. METHODS: The game was an air-hockey task displayed on a computer monitor and controlled using shoulder movements in the ARMin robot. Three game modes were tested: single-player (competing against computer), competitive (competing against human), and cooperative (cooperating with human against computer). All modes were played by 30 unimpaired subjects and 8 impaired chronic stroke subjects. The subjects filled out the Intrinsic Motivation Inventory questionnaire after each game mode, as well as a final questionnaire about game preferences and their personality. RESULTS: Nearly all unimpaired subjects preferred playing the two-player game modes to the single-player one, as they enjoyed talking and interacting with another person. However, there were two distinct player groups: one liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Unimpaired subjects who liked the competitive mode also put significantly more effort into it than into the other modes. Results from impaired subjects were similar, with even impaired subjects over 60 years old enjoying competitive gameplay. The subjects’ personalities roughly predicted which mode they would prefer, which was especially evident in a poorly-matched impaired pair that preferred the single-player mode. CONCLUSIONS: Results indicate great potential for two-player rehabilitation games, in the form of greater enjoyment as well as potentially more intensive exercise compared to single-player games. However, the right game type needs to be chosen for each subject depending on skill and personality, along with selecting an appropriate co-player. Further studies with patients that are currently enrolled in rehabilitation programs are recommended, and the subjective measures used in our study should be augmented with objective measures such as electromyography. BioMed Central 2014-04-16 /pmc/articles/PMC4021830/ /pubmed/24739255 http://dx.doi.org/10.1186/1743-0003-11-64 Text en Copyright © 2014 Novak et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research
Novak, Domen
Nagle, Aniket
Keller, Urs
Riener, Robert
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title_full Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title_fullStr Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title_full_unstemmed Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title_short Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
title_sort increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4021830/
https://www.ncbi.nlm.nih.gov/pubmed/24739255
http://dx.doi.org/10.1186/1743-0003-11-64
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