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Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors
BACKGROUND: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level o...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4029492/ https://www.ncbi.nlm.nih.gov/pubmed/24330250 http://dx.doi.org/10.1186/1471-2377-13-199 |
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author | Singh, Devinder Kaur Ajit Mohd Nordin, Nor Azlin Aziz, Noor Azah Abd Lim, Beng Kooi Soh, Li Ching |
author_facet | Singh, Devinder Kaur Ajit Mohd Nordin, Nor Azlin Aziz, Noor Azah Abd Lim, Beng Kooi Soh, Li Ching |
author_sort | Singh, Devinder Kaur Ajit |
collection | PubMed |
description | BACKGROUND: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors. METHODS: In this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board. RESULTS: Twenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements. CONCLUSION: Substituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors. TRIAL REGISTRATION: Australia and New Zealand Clinical Trials Register, ACTRN12613000478718 |
format | Online Article Text |
id | pubmed-4029492 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2013 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-40294922014-06-06 Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors Singh, Devinder Kaur Ajit Mohd Nordin, Nor Azlin Aziz, Noor Azah Abd Lim, Beng Kooi Soh, Li Ching BMC Neurol Research Article BACKGROUND: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors. METHODS: In this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board. RESULTS: Twenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements. CONCLUSION: Substituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors. TRIAL REGISTRATION: Australia and New Zealand Clinical Trials Register, ACTRN12613000478718 BioMed Central 2013-12-13 /pmc/articles/PMC4029492/ /pubmed/24330250 http://dx.doi.org/10.1186/1471-2377-13-199 Text en Copyright © 2013 Singh et al.; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Singh, Devinder Kaur Ajit Mohd Nordin, Nor Azlin Aziz, Noor Azah Abd Lim, Beng Kooi Soh, Li Ching Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title | Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title_full | Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title_fullStr | Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title_full_unstemmed | Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title_short | Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
title_sort | effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4029492/ https://www.ncbi.nlm.nih.gov/pubmed/24330250 http://dx.doi.org/10.1186/1471-2377-13-199 |
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