Cargando…
Decision Support Model for Introduction of Gamification Solution Using AHP
Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamificati...
Autor principal: | |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2014
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4032644/ https://www.ncbi.nlm.nih.gov/pubmed/24892075 http://dx.doi.org/10.1155/2014/714239 |
_version_ | 1782317670719291392 |
---|---|
author | Kim, Sangkyun |
author_facet | Kim, Sangkyun |
author_sort | Kim, Sangkyun |
collection | PubMed |
description | Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very complicated and it needs interdisciplinary knowledge such as information systems, organization behavior, and human psychology. Providing a systematic decision making method for gamification process is the purpose of this paper. This paper suggests the decision criteria for selection of gamification platform to support a systematic decision making process for managements. The criteria are derived from previous works on gamification, introduction of information systems, and analytic hierarchy process. The weights of decision criteria are calculated through a survey by the professionals on game, information systems, and business administration. The analytic hierarchy process is used to derive the weights. The decision criteria and weights provided in this paper could support the managements to make a systematic decision for selection of gamification platform. |
format | Online Article Text |
id | pubmed-4032644 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-40326442014-06-02 Decision Support Model for Introduction of Gamification Solution Using AHP Kim, Sangkyun ScientificWorldJournal Research Article Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very complicated and it needs interdisciplinary knowledge such as information systems, organization behavior, and human psychology. Providing a systematic decision making method for gamification process is the purpose of this paper. This paper suggests the decision criteria for selection of gamification platform to support a systematic decision making process for managements. The criteria are derived from previous works on gamification, introduction of information systems, and analytic hierarchy process. The weights of decision criteria are calculated through a survey by the professionals on game, information systems, and business administration. The analytic hierarchy process is used to derive the weights. The decision criteria and weights provided in this paper could support the managements to make a systematic decision for selection of gamification platform. Hindawi Publishing Corporation 2014 2014-04-23 /pmc/articles/PMC4032644/ /pubmed/24892075 http://dx.doi.org/10.1155/2014/714239 Text en Copyright © 2014 Sangkyun Kim. https://creativecommons.org/licenses/by/3.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Kim, Sangkyun Decision Support Model for Introduction of Gamification Solution Using AHP |
title | Decision Support Model for Introduction of Gamification Solution Using AHP |
title_full | Decision Support Model for Introduction of Gamification Solution Using AHP |
title_fullStr | Decision Support Model for Introduction of Gamification Solution Using AHP |
title_full_unstemmed | Decision Support Model for Introduction of Gamification Solution Using AHP |
title_short | Decision Support Model for Introduction of Gamification Solution Using AHP |
title_sort | decision support model for introduction of gamification solution using ahp |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4032644/ https://www.ncbi.nlm.nih.gov/pubmed/24892075 http://dx.doi.org/10.1155/2014/714239 |
work_keys_str_mv | AT kimsangkyun decisionsupportmodelforintroductionofgamificationsolutionusingahp |