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Decision Support Model for Introduction of Gamification Solution Using AHP

Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamificati...

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Detalles Bibliográficos
Autor principal: Kim, Sangkyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4032644/
https://www.ncbi.nlm.nih.gov/pubmed/24892075
http://dx.doi.org/10.1155/2014/714239

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